private void OnTriggerEnter2D(Collider2D other)
    {
        if (!inReplay)
        {
            if (other.gameObject.CompareTag("Player") && (!playerStateManager.IsPowerUp() || !flee))
            {
                Debug.Log("GG");
                playerStateManager.Dead();

                foreach (GameObject friend in allGhost)
                {
                    if (friend.GetInstanceID() == this.GetInstanceID())
                    {
                        continue;
                    }
                    friend.GetComponent <EnemyScript>().FriendEaten();
                }
            }

            if (other.gameObject.CompareTag("Ghost") && aiState != EnemyState.RETURNTOBASE)
            {
                aiState = EnemyState.FINDPATH;
            }
        }
    }