void Update() { Move(); if (input.GetDashInput() && state.CanDash()) { StartCoroutine(Dash()); } if (input.GetPickUpInput()) { if (state.Carrying) { PutDown(); } else { PickUp(); } } if (state.Carrying) { if (carriedPos.localPosition.x > 0.0f != facingRight) { carriedPos.localPosition = new Vector3(-carriedPos.localPosition.x, carriedPos.localPosition.y, carriedPos.localPosition.z); CarriedObjectShadow.transform.localPosition = new Vector3(-carriedPos.localPosition.x, CarriedObjectShadow.transform.localPosition.y, CarriedObjectShadow.transform.localPosition.z); placedPos.localPosition = new Vector3(-placedPos.localPosition.x, placedPos.localPosition.y, placedPos.localPosition.z); } else { CarriedObjectShadow.transform.localPosition = new Vector3(carriedPos.localPosition.x, CarriedObjectShadow.transform.localPosition.y, CarriedObjectShadow.transform.localPosition.z); } carriedObject.transform.position = carriedPos.position; carriedObject.transform.rotation = carriedPos.rotation; carriedObjectSortingGroup.sortingOrder = playerSortingGroup.sortingOrder + 1; } if (input.GetInteractInput()) { Interact(); } }