Пример #1
0
        /// <summary>
        ///     Adds the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="characterSpawn">The character spawn.</param>
        public static void Add(NetworkMessage message, ICharacterSpawn characterSpawn)
        {
            message.AddPacketType(GamePacketType.SelfStats);
            message.AddUInt16((ushort)characterSpawn.Health.Current);
            message.AddUInt16((ushort)characterSpawn.Health.Maximum);
            message.AddUInt32(characterSpawn.FreeCapacity);
            message.AddUInt32(characterSpawn.Capacity);
            message.AddUInt64(characterSpawn.Level.Experience);
            message.AddUInt16((ushort)characterSpawn.Level.Current);
            message.AddPercent(characterSpawn.Level.ToPercent());

            // TODO: Experience bonus
            message.AddDouble(0, 3);

            message.AddUInt16((ushort)characterSpawn.Mana.Current);
            message.AddUInt16((ushort)characterSpawn.Mana.Maximum);

            message.AddByte(characterSpawn.MagicLevel.Base);
            message.AddByte(characterSpawn.MagicLevel.Current);
            message.AddPercent(characterSpawn.MagicLevel.ToPercent());

            message.AddByte(characterSpawn.Soul);
            message.AddUInt16(characterSpawn.Stamina);

            // TODO: Improve protocol to provide BonusSpeed in this packet
            message.AddUInt16(characterSpawn.Speed.WalkSpeed);

            // TODO: var condition = characterSpawn.getCondition(ConditionType.CONDITION_REGENERATION);
            message.AddUInt16(/*(ushort)(condition != null ? condition.getTicks() / 1000 : */ 0x00 /*)*/);

            message.AddUInt16((ushort)(characterSpawn.OfflineTraining.Elapsed.Ticks / 60 / 1000));
        }
Пример #2
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt16(Health);
            msg.AddUInt16(MaxHealth);
            msg.AddUInt32(Capacity);

            if (Client.VersionNumber >= 870)
            {
                msg.AddUInt64(Experience);
            }
            else
            {
                msg.AddUInt32((uint)Experience);
            }

            msg.AddUInt16(Level);

            msg.AddByte(LevelPercent);

            msg.AddUInt16(Mana);
            msg.AddUInt16(MaxMana);

            msg.AddByte(MagicLevel);
            msg.AddByte(MagicLevelPercent);
            msg.AddByte(Soul);

            msg.AddUInt16(Stamina);
        }
Пример #3
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt32(Unknown);
            msg.AddString(SenderName);
            msg.AddUInt16(SenderLevel);

            SpeechTypeInfo info = Enums.GetSpeechTypeInfo(Client.GetVersionNumber(), SpeechType);

            msg.AddByte(info.Value);

            switch (info.AdditionalSpeechData)
            {
            case AdditionalSpeechData.Location:
                msg.AddLocation(Position);
                break;

            case AdditionalSpeechData.ChannelId:
                msg.AddUInt16((ushort)ChannelId);
                break;

            case AdditionalSpeechData.Time:
                msg.AddUInt32(Time);
                break;

            default:
                break;
            }

            msg.AddString(Message);
        }
Пример #4
0
        /// <summary>
        ///     Adds the creature.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="characterSpawn">The character spawn.</param>
        /// <param name="creatureSpawn">The creature spawn.</param>
        /// <param name="known">if set to <c>true</c> [known].</param>
        /// <param name="removeKnown">The remove known.</param>
        public static void AddCreature(NetworkMessage message, ICharacterSpawn characterSpawn, ICreatureSpawn creatureSpawn, bool known, uint removeKnown)
        {
            // TODO: This method MUST be called "Add" for consistency
            if (known)
            {
                // TODO: MAGIC NUMBER DETECTED!
                message.AddUInt16(0x62); // known
                message.AddUInt32(creatureSpawn.Id);
            }
            else
            {
                // TODO: MAGIC NUMBER DETECTED!
                message.AddUInt16(0x61); // unknown
                message.AddUInt32(removeKnown);
                message.AddUInt32(creatureSpawn.Id);
                message.AddCreatureType(creatureSpawn.Creature.CreatureType);
                message.AddString(creatureSpawn.Creature.Name);
            }

            message.AddPercent(creatureSpawn.Health.ToPercent());
            message.AddDirection(creatureSpawn.Direction);
            message.AddAppearance(creatureSpawn.Outfit, creatureSpawn.Mount);
            message.AddByte(creatureSpawn.LightInfo.Level);
            message.AddByte(creatureSpawn.LightInfo.Color);
            message.AddUInt16(creatureSpawn.Speed.WalkSpeed);
            message.AddSkullType(creatureSpawn.Skull.Type);
            message.AddPartyShield(characterSpawn.GetPartyShield(creatureSpawn as CharacterSpawn));

            if (!known)
            {
                message.AddWarIcon(creatureSpawn.WarIcon);
            }

            CreatureType creatureType = creatureSpawn.Creature.CreatureType;

            if (creatureType == CreatureType.Monster && creatureSpawn is ISummon summon)
            {
                creatureType = summon.Master == characterSpawn ? CreatureType.SummonOwn : CreatureType.SummonOthers;
            }

            message.AddCreatureType(creatureType);
            message.AddSpeechBubble(creatureSpawn.Creature.SpeechBubble);

            // TODO: Implement marked/unmarked??
            message.AddByte(0xFF);

            // TODO: Implement helpers
            //if (otherPlayer)
            //{
            //    msg.add<uint16_t>(otherPlayer->getHelpers());
            //}
            //else
            //{
            // TODO: MAGIC NUMBER DETECTED!
            message.AddUInt16(0x00);
            //}
            message.AddBoolean(creatureSpawn is ISolidBlock);
        }
Пример #5
0
        public static void Send(Client client, uint creatureId, uint AttackCount)
        {
            NetworkMessage packet = new NetworkMessage();

            packet.Position = 0;
            packet.AddByte(0xA1);
            packet.AddUInt32(creatureId);
            packet.AddUInt32(AttackCount);
            client.HookProxy.SendPacketToServer(packet.Data);
        }
Пример #6
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);
            msg.AddUInt32(CreatureId);

            if (Client.VersionNumber >= 860)
            {
                msg.AddUInt32(Count);
            }
        }
Пример #7
0
        public override void Add(NetworkMessage message)
        {
            message.AddByte(0x00);
            message.AddUInt32((uint)LoadedPlayers.Count);

            foreach (var player in LoadedPlayers)
            {
                message.AddString(player.Charname);
                message.AddUInt32((uint)player.Account_Id);
            }
        }
Пример #8
0
        public static void Add
        (
            NetworkMessage message,
            string senderName,
            ushort senderLevel,
            SpeechType speechType,
            string text,
            Location location,
            ChatChannel channelId,
            uint time
        )
        {
            message.AddByte((byte)ServerPacketType.CreatureSpeech);

            message.AddUInt32(0x00000000);
            message.AddString(senderName);
            message.AddUInt16(senderLevel);
            message.AddByte((byte)speechType);

            switch (speechType)
            {
            case SpeechType.Say:
            case SpeechType.Whisper:
            case SpeechType.Yell:
            case SpeechType.MonsterSay:
            case SpeechType.MonsterYell:
            case SpeechType.PrivateNPCToPlayer:
                message.AddLocation(location);
                break;

            case SpeechType.ChannelRed:
            case SpeechType.ChannelRedAnonymous:
            case SpeechType.ChannelOrange:
            case SpeechType.ChannelYellow:
            case SpeechType.ChannelWhite:
                message.AddUInt16((ushort)channelId);
                break;

            case SpeechType.RuleViolationReport:
                message.AddUInt32(time);
                break;

            default:
                break;
            }

            message.AddString(text);
        }
Пример #9
0
 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddUInt32(PlayerId);
     msg.AddString(PlayerName);
     msg.AddByte(PlayerState);
 }
Пример #10
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddByte((byte)ShopList.Count);

            foreach (ShopInfo i in ShopList)
            {
                msg.AddUInt16(i.ItemId);
                msg.AddByte(i.SubType);
                msg.AddString(i.ItemName);
                msg.AddUInt32(i.Weight);
                msg.AddUInt32(i.BuyPrice);
                msg.AddUInt32(i.SellPrice);
            }
        }
Пример #11
0
 public override void Add(NetworkMessage message)
 {
     message.AddByte(0x00);
     message.AddByte(BanDays);
     message.AddUInt32(BanishedUntil);
     message.AddByte(0x00);
 }
Пример #12
0
 /// <summary>
 ///     Adds the specified message.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="creatureId">The creature identifier.</param>
 /// <param name="speedInfo">The speed information.</param>
 public static void Add(NetworkMessage message, uint creatureId, SpeedInfo speedInfo)
 {
     message.AddPacketType(GamePacketType.CreatureChangeSpeed);
     message.AddUInt32(creatureId);
     message.AddUInt16(speedInfo.WalkSpeed);
     message.AddUInt16(speedInfo.BonusSpeed);
 }
Пример #13
0
 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddUInt32(YourId);
     msg.AddUInt16(0x0032); // Related to client-side drawing speed
     msg.AddByte(CanReportBug);
 }
Пример #14
0
 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddUInt32(CreatureId);
     msg.AddByte(LightLevel);
     msg.AddByte(LightColor);
 }
Пример #15
0
 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddUInt32(PlayerId);
     msg.AddString(PlayerName);
     msg.AddByte(PlayerState);
 }
Пример #16
0
 public static void Add(NetworkMessage message, uint id, string name, byte loggedIn)
 {
     message.AddByte((byte)ServerPacketType.VipState);
     message.AddUInt32(id);
     message.AddString(name);
     message.AddByte(loggedIn);
 }
Пример #17
0
 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddLocation(FromLocation);
     msg.AddUInt16(SpriteId);
     msg.AddByte(FromStackPosition);
     msg.AddUInt32(CreatureId);
 }
Пример #18
0
        public override void Add(NetworkMessage message)
        {
            message.AddByte(PacketType);

            message.AddUInt32(Creature.CreatureId);
            message.AddByte(Creature.LightBrightness); // light level
            message.AddByte(Creature.LightColor);      // color
        }
Пример #19
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt32(WindowId);
            msg.AddUInt16(ItemId);
            msg.AddUInt16(MaxLength);
            msg.AddString(Text);
            msg.AddString(Author);
            msg.AddString(Date);
        }
Пример #20
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);
            msg.AddUInt32(Cash);

            msg.AddByte((byte)ItemList.Count);

            foreach (ShopInfo i in ItemList)
            {
                msg.AddUInt16(i.ItemId);
                msg.AddByte(i.SubType);
            }
        }
Пример #21
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt16(Health);
            msg.AddUInt16(MaxHealth);
            msg.AddUInt32(PokemonsCount);

            msg.AddUInt32((uint)Experience);

            msg.AddUInt16(Level);

            msg.AddByte(LevelPercent);

            msg.AddUInt16(Pokemons);
            msg.AddUInt16(PokemonsMax);

            msg.AddByte(MagicLevel);
            msg.AddByte(MagicLevelPercent);
            msg.AddByte(Soul);

            msg.AddUInt16(Stamina);
        }
Пример #22
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddLocation(Position);
            msg.AddByte(StackPosition);
            msg.AddUInt16(ThingId);

            if (ThingId == 0x0061 || ThingId == 0x0062 || ThingId == 0x0063)
            {
                msg.AddUInt32(CreatureId);
                msg.AddByte(CreatureDirection);
            }
            else
            {
                if (Item.HasExtraByte)
                    msg.AddByte(Item.Count);
            }
        }
Пример #23
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt32(Unknown);
            msg.AddString(SenderName);
            msg.AddUInt16(SenderLevel);

            SpeechTypeInfo info = Enums.GetSpeechTypeInfo(Client.VersionNumber, SpeechType);

            msg.AddByte(info.Value);

            switch (info.AdditionalSpeechData)
            {
                case AdditionalSpeechData.Location:
                    msg.AddLocation(Position);
                    break;
                case AdditionalSpeechData.ChannelId:
                    msg.AddUInt16((ushort)ChannelId);
                    break;
                case AdditionalSpeechData.Time:
                    msg.AddUInt32(Time);
                    break;
                default:
                    break;
            }

            msg.AddString(Message);
        }
Пример #24
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt32(Id);
        }
Пример #25
0
        protected void GetTileDescription(Tile tile, NetworkMessage msg)
        {
            if (tile != null)
            {
                List<TileObject> objects = tile.Objects;
                objects.Insert(0, new TileObject(tile.Ground.Id, tile.Ground.Count, 0));

                foreach (TileObject o in objects)
                {
                    if (o.Id <= 0)
                    {
                        return;
                    }
                    else if (o.Id == 0x0061 || o.Id == 0x0062 || o.Id == 0x0063)
                    {
                        // Add a creature
                        Creature c = Client.BattleList.GetCreatures().FirstOrDefault(cr => cr.Id == o.Data);

                        if (c == null)
                            throw new Exception("Creature does not exist.");

                        // Add as unknown
                        msg.AddUInt16((ushort)o.Id);

                        // No need to remove a creature
                        msg.AddUInt32(0);

                        // Add the creature id
                        msg.AddUInt32((uint)c.Id);

                        msg.AddString(c.Name);

                        msg.AddByte((byte)c.HPBar);

                        msg.AddByte((byte)c.Direction);

                        msg.AddOutfit(c.Outfit);

                        msg.AddByte((byte)c.Light);

                        msg.AddByte((byte)c.LightColor);

                        msg.AddUInt16((ushort)c.WalkSpeed);

                        msg.AddByte((byte)c.Skull);

                        msg.AddByte((byte)c.PartyShield);
                    }
                    else if (o.Id <= 9999)
                    {
                        // Add an item
                        Item item = new Item(Client, (uint)o.Id, (byte)o.Data, "",
                            ItemLocation.FromLocation(tile.Location, (byte)o.StackOrder));

                        msg.AddUInt16((ushort)o.Id);

                        try
                        {
                            if (item.HasExtraByte)
                            {
                                msg.AddByte(item.Count);
                            }
                        }
                        catch { }
                    }
                }
            }
        }
Пример #26
0
        protected bool ParseThing(NetworkMessage msg, Location pos, Tile tile, int n, NetworkMessage outMsg)
        {
            //get thing type
            ushort thingId = msg.GetUInt16();
            outMsg.AddUInt16(thingId);

            PacketCreature c;

            if (thingId == 0x0061 || thingId == 0x0062)
            {

                c = new PacketCreature(Client);
                c.Location = pos;

                //creatures
                if (thingId == 0x0062) //creature is known
                {
                    c.Type = PacketCreatureType.Known;
                    c.Id = msg.GetUInt32();
                    outMsg.AddUInt32(c.Id); //creatureid
                }
                else if (thingId == 0x0061)
                { //creature is not known
                    //perhaps we have to remove a known creature
                    c.RemoveId = msg.GetUInt32();
                    outMsg.AddUInt32(c.RemoveId);

                    //add a new creature
                    c.Type = PacketCreatureType.Unknown;
                    c.Id = msg.GetUInt32();
                    outMsg.AddUInt32(c.Id);

                    c.Name = msg.GetString();
                    outMsg.AddString(c.Name);
                }

                //read creature properties
                c.Health = msg.GetByte();
                outMsg.AddByte(c.Health);

                c.Direction = msg.GetByte();
                outMsg.AddByte(c.Direction);

                c.Outfit = msg.GetOutfit();
                outMsg.AddOutfit(c.Outfit);

                c.LightLevel = msg.GetByte();
                outMsg.AddByte(c.LightLevel);

                c.LightColor = msg.GetByte();
                outMsg.AddByte(c.LightColor);

                c.Speed = msg.GetUInt16();
                outMsg.AddUInt16(c.Speed);

                c.Skull = (Constants.Skull)msg.GetByte();
                outMsg.AddByte((byte)c.Skull);

                c.PartyShield = (Constants.PartyShield)msg.GetByte();
                outMsg.AddByte((byte)c.PartyShield);

                creatures.Add(c);

                return true;
            }
            else if (thingId == 0x0063)
            {
                //creature turn
                c = new PacketCreature(Client);
                c.Location = pos;
                c.Type = PacketCreatureType.Turn;
                c.Id = msg.GetUInt32();
                outMsg.AddUInt32(c.Id);

                c.Direction = msg.GetByte();
                outMsg.AddByte(c.Direction);

                creatures.Add(c);

                return true;
            }
            else
            {
                //item
                UInt16 itemId;
                if (thingId == UInt16.MaxValue)
                {
                    itemId = msg.GetUInt16();
                    outMsg.AddUInt16(itemId);
                }
                else
                    itemId = thingId;

                Item item = new Item(Client, itemId, 0, "", ItemLocation.FromLocation(pos, (byte)n));

                if (item.HasExtraByte)
                {
                    item.Count = msg.GetByte();
                    outMsg.AddByte(item.Count);
                }

                if (n == 0)
                    tile.Ground = item;
                else
                    tile.Items.Add(item);

                return true;
            }
        }
Пример #27
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            Tile playerTile = Client.Map.GetTileWithPlayer();
            msg.AddByte((byte)Type);
            msg.AddLocation(playerTile.Location);

            //GetMapDescription(playerLocation.X - 8, playerLocation.Y - 6, playerLocation.Z, 18, 14, msg);

            int startz, endz, zstep;

            if (playerTile.Location.Z > 7)
            {
                startz = playerTile.Location.Z - 2;
                endz = Math.Min(15, playerTile.Location.Z + 2);
                zstep = 1;
            }
            else
            {
                startz = 7;
                endz = 0;
                zstep = -1;
            }

            uint mapStart = Client.Memory.ReadUInt32(Addresses.Map.MapPointer);

            for (int z = startz; z != endz + zstep; z += zstep)
            {
                for (int x = 0; x < 18; x++)
                {
                    for (int y = 0; y < 14; y++)
                    {
                        Location memLoc = new Location(x, y, z);
                        uint num = memLoc.ToTileNumber();
                        Tile pCurrent = new Tile(Client, mapStart + (Addresses.Map.StepTile * num), num);

                        foreach (TileObject o in pCurrent.Objects)
                        {
                            if (o.Id == 0x0063)
                            {
                                // Add a creature
                                Creature c = Client.BattleList.GetCreatures().FirstOrDefault(cr => cr.Id == o.Data);

                                if (c == null)
                                    throw new Exception("Creature does not exist.");

                                // Add as unknown
                                msg.AddUInt16((ushort)o.Id);

                                // No need to remove a creature
                                msg.AddUInt32(0);

                                // Add the creature id
                                msg.AddUInt32((uint)c.Id);

                                msg.AddString(c.Name);

                                msg.AddByte((byte)c.HPBar);

                                msg.AddByte((byte)c.Direction);

                                msg.AddOutfit(c.Outfit);

                                msg.AddByte((byte)c.Light);

                                msg.AddByte((byte)c.LightColor);

                                msg.AddUInt16((ushort)c.WalkSpeed);

                                msg.AddByte((byte)c.Skull);

                                msg.AddByte((byte)c.PartyShield);
                            }
                            else
                            {
                                Item item = new Item(Client, (uint)o.Id);

                                msg.AddUInt16((ushort)item.Id);

                                if (item.HasExtraByte)
                                    msg.AddByte(item.Count);
                            }
                        }

                        msg.AddByte(0x00);
                        msg.AddByte(0xFF);
                    }
                }
            }

        }
Пример #28
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddUInt16(Health);
            msg.AddUInt16(MaxHealth);
            msg.AddUInt32(Capacity);

            msg.AddUInt32(Experience);

            msg.AddUInt16(Level);

            msg.AddByte(LevelPercent);

            msg.AddUInt16(Mana);
            msg.AddUInt16(MaxMana);

            msg.AddByte(MagicLevel);
            msg.AddByte(MagicLevelPercent);
            msg.AddByte(Soul);

            msg.AddUInt16(Stamina);
        }
Пример #29
0
        public override void ToNetworkMessage(NetworkMessage msg)
        {
            msg.AddByte((byte)Type);

            msg.AddLocation(Location);
            msg.AddByte(Stack);
            msg.AddUInt16(ThingId);

            if (ThingId == 0x0061 || ThingId == 0x0062)
            {
                if (ThingId == 0x0062)
                    msg.AddUInt32(Creature.Id);
                else if (ThingId == 0x0061)
                {
                    msg.AddUInt32(Creature.RemoveId);
                    msg.AddUInt32(Creature.Id);
                    msg.AddString(Creature.Name);
                }

                msg.AddByte(Creature.Health);
                msg.AddByte(Creature.Direction);
                msg.AddOutfit(Creature.Outfit);

                msg.AddByte(Creature.LightLevel);
                msg.AddByte(Creature.LightColor);

                msg.AddUInt16(Creature.Speed);
                msg.AddByte((byte)Creature.Skull);
                msg.AddByte((byte)Creature.PartyShield);
                if (Client.VersionNumber >= 853)
                {
                    if (ThingId == 0x0061)
                        msg.AddByte((byte)Creature.WarIcon);
                    msg.AddByte(Convert.ToByte(Creature.IsBlocking));
                }
            }
            else if (ThingId == 0x0063)
            {
                msg.AddUInt32(Creature.Id);
                msg.AddByte(Creature.Direction);
            }
            else
            {
                if (Item.HasExtraByte)
                    msg.AddByte(Item.Count);
            }
        }
Пример #30
0
 public override void ToNetworkMessage(NetworkMessage msg)
 {
     msg.AddByte((byte)Type);
     msg.AddUInt32(CreatureId);
     msg.AddOutfit(Outfit);
 }
Пример #31
0
 public NetworkMessage ToNetworkMessage()
 {
     NetworkMessage message = new NetworkMessage();
     message.AddByte(0x04);
     message.AddString(TextName);
     message.AddUInt32(PosX);
     message.AddUInt32(PosY);
     message.AddUInt32(R);
     message.AddUInt32(G);
     message.AddUInt32(B);
     message.AddUInt32(FontType);
     message.AddString(TextToPrint);
     message.Position = 8;
     return message;
 }