/// <summary>
 ///     Adds the specified message.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="conditions">The conditions.</param>
 public static void Add(NetworkMessage message, Conditions conditions)
 {
     message.AddPacketType(GamePacketType.SelfConditions);
     message.AddConditions(conditions);
 }