/// <summary> /// Adds the specified message. /// </summary> /// <param name="message">The message.</param> /// <param name="position">The position.</param> /// <param name="effect">The effect.</param> public static void Add(NetworkMessage message, IVector3 position, Effect effect) { message.AddPacketType(GamePacketType.Effect); message.AddVector3(position); message.AddEffect(effect); }