public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddOutfit(Default); msg.AddByte((byte)OutfitList.Count); foreach (AvalibleOutfit i in OutfitList) { msg.AddUInt16(i.Id); msg.AddString(i.Name); msg.AddByte(i.Addons); } if (Client.VersionNumber >= 870) { msg.AddByte((byte)MountList.Count); foreach (MountDescription i in MountList) { msg.AddUInt16(i.Id); msg.AddString(i.Name); } } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddUInt32(Unknown); msg.AddString(SenderName); msg.AddUInt16(SenderLevel); SpeechTypeInfo info = Enums.GetSpeechTypeInfo(Client.GetVersionNumber(), SpeechType); msg.AddByte(info.Value); switch (info.AdditionalSpeechData) { case AdditionalSpeechData.Location: msg.AddLocation(Position); break; case AdditionalSpeechData.ChannelId: msg.AddUInt16((ushort)ChannelId); break; case AdditionalSpeechData.Time: msg.AddUInt32(Time); break; default: break; } msg.AddString(Message); }
/// <summary> /// Adds the specified message. /// </summary> /// <param name="message">The message.</param> /// <param name="creatureSpawn">The creature spawn.</param> /// <param name="channelId">The channel identifier.</param> /// <param name="type">The type.</param> /// <param name="statementId">The statement identifier.</param> /// <param name="text">The text.</param> public static void Add(NetworkMessage message, ICreatureSpawn creatureSpawn, ushort channelId, SpeechType type, uint statementId, string text) { message.AddPacketType(GamePacketType.CreatureSpeech); message.AddUInt32(statementId); if (creatureSpawn == null) { message.AddUInt32(0x00); } else if (type == SpeechType.ChannelR2) { message.AddUInt32(0x00); type = SpeechType.Red; } else { message.AddString(creatureSpawn.Creature.Name); // Add level only for characters if (creatureSpawn is ICharacterSpawn characterSpawn) { message.AddUInt16((ushort)characterSpawn.Level.Current); } else { message.AddUInt16(0x00); } } message.AddSpeechType(type); message.AddUInt16(channelId); message.AddString(text); }
public override void Add(NetworkMessage message) { message.AddByte(PacketType); message.AddUInt32(0); message.AddString(SenderName); message.AddByte((byte)SpeechType); switch (SpeechType) { case SpeechType.Say: case SpeechType.Whisper: case SpeechType.Yell: case SpeechType.MonsterSay: // case SpeechType.MonsterYell: message.AddLocation(Location); break; // case SpeechType.ChannelRed: // case SpeechType.ChannelRedAnonymous: // case SpeechType.ChannelOrange: case SpeechType.ChannelYellow: // case SpeechType.ChannelWhite: message.AddUInt16((ushort)ChannelId); break; case SpeechType.RuleViolationReport: message.AddUInt32(Time); break; default: break; } message.AddString(Text); }
public static NetworkMessage Create(byte OS, ushort Version, byte[] Signatures, byte[] XteaKey, string AccountName, string Password, bool OpenTibia) { NetworkMessage msg = new NetworkMessage(149); msg.AddByte(0x95); msg.AddByte(0x00); msg.Position += 4; msg.AddByte(0x01); msg.AddUInt16(OS); msg.AddUInt16(Version); msg.AddBytes(Signatures); msg.AddByte(0x0); msg.AddBytes(XteaKey); msg.AddString(AccountName); msg.AddString(Password); if (OpenTibia) { msg.RsaOTEncrypt(23); } else { msg.RsaCipEncrypt(23); } msg.AddAdler32(); return(msg); }
/// <summary> /// Adds the users. /// </summary> /// <param name="message">The message.</param> /// <param name="channel">The channel.</param> private static void AddUsers(NetworkMessage message, IChannel channel) { message.AddString(channel.Name); message.AddUInt16((ushort)channel.Members.Count); foreach (ICharacterSpawn member in channel.Members.Values) { message.AddString(member.Character.Name); } }
/// <summary> /// Adds the missions. /// </summary> /// <param name="message">The message.</param> /// <param name="missions">The missions.</param> private static void AddMissions(NetworkMessage message, ICollection <MissionInfo> missions) { message.AddByte((byte)missions.Count); foreach (MissionInfo mission in missions) { message.AddString(mission.Mission.Name); message.AddString(!string.IsNullOrWhiteSpace(mission.MissionState?.Description) ? mission.MissionState.Description : string.Empty); } }
/// <summary> /// Adds the specified message. /// </summary> /// <param name="message">The message.</param> /// <param name="friend">The friend.</param> public static void Add(NetworkMessage message, IFriend friend) { message.AddPacketType(GamePacketType.FriendEntry); message.AddUInt32(friend.Character.Id); message.AddString(friend.Character.Name); message.AddString(friend.Description); message.AddUInt32(friend.Icon); message.AddBoolean(friend.NotifyOnLogin); message.AddSessionStatus(friend.Character.Status); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddUInt32(WindowId); msg.AddUInt16(ItemId); msg.AddUInt16(MaxLength); msg.AddString(Text); msg.AddString(Author); msg.AddString(Date); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddUInt32(WindowId); msg.AddUInt16(ItemId); msg.AddUInt16(MaxLength); msg.AddString(Text); msg.AddString(Author); msg.AddString(Date); }
/// <summary> /// Adds the worlds. /// </summary> /// <param name="message">The message.</param> /// <param name="worlds">The worlds.</param> private static void AddWorlds(NetworkMessage message, ICollection <World> worlds) { message.AddByte((byte)worlds.Count); foreach (World world in worlds) { message.AddByte(world.Id); message.AddString(world.Name); message.AddString(world.IpAddress); message.AddUInt16((ushort)world.Port); message.AddBoolean(world.IsPreview); } }
public override byte[] ToByteArray() { NetworkMessage msg = NetworkMessage.CreateUnencrypted(Client, 13 + CreatureName.Length + Text.Length); msg.AddByte((byte)Type); msg.AddUInt32(CreatureId); msg.AddString(CreatureName); msg.AddUInt16((ushort)Location.X); msg.AddUInt16((ushort)Location.Y); msg.AddString(Text); return(msg.Data); }
public override void Add(NetworkMessage message) { message.AddByte(PacketType); message.AddByte((byte)Characters.Count()); foreach (ICharacterListItem character in Characters) { message.AddString(character.Name); message.AddString(character.World); message.AddBytes(character.Ip); message.AddUInt16(character.Port); } message.AddUInt16(PremiumDaysLeft); }
public static void Add ( NetworkMessage message, string senderName, ushort senderLevel, SpeechType speechType, string text, Location location, ChatChannel channelId, uint time ) { message.AddByte((byte)ServerPacketType.CreatureSpeech); message.AddUInt32(0x00000000); message.AddString(senderName); message.AddUInt16(senderLevel); message.AddByte((byte)speechType); switch (speechType) { case SpeechType.Say: case SpeechType.Whisper: case SpeechType.Yell: case SpeechType.MonsterSay: case SpeechType.MonsterYell: case SpeechType.PrivateNPCToPlayer: message.AddLocation(location); break; case SpeechType.ChannelRed: case SpeechType.ChannelRedAnonymous: case SpeechType.ChannelOrange: case SpeechType.ChannelYellow: case SpeechType.ChannelWhite: message.AddUInt16((ushort)channelId); break; case SpeechType.RuleViolationReport: message.AddUInt32(time); break; default: break; } message.AddString(text); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddLocation(Location); msg.AddByte((byte)Color); msg.AddString(Message); }
/// <summary> /// Adds the specified message. /// </summary> /// <param name="message">The message.</param> /// <param name="channelId">The channel identifier.</param> /// <param name="channelName">Name of the channel.</param> /// <param name="channelEventType">Type of the channel event.</param> public static void Add(NetworkMessage message, ushort channelId, string channelName, ChannelEventType channelEventType) { message.AddPacketType(GamePacketType.ChannelEvent); message.AddUInt16(channelId); message.AddString(channelName); message.AddChannelEventType(channelEventType); }
public static void Add(NetworkMessage message, Location location, TextColor color, string text) { message.AddByte((byte)ServerPacketType.AnimatedText); message.AddLocation(location); message.AddByte((byte)color); message.AddString(text); }
public static void Add(NetworkMessage message, uint id, string name, byte loggedIn) { message.AddByte((byte)ServerPacketType.VipState); message.AddUInt32(id); message.AddString(name); message.AddByte(loggedIn); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddLocation(Location); msg.AddByte((byte)Color); msg.AddString(Message); }
/// <summary> /// Adds the specified message. /// </summary> /// <param name="message">The message.</param> /// <param name="userName">The user name.</param> /// <param name="password">The password.</param> public static void Add(NetworkMessage message, string userName, string password) { string sessionKey = $"{userName}\n{password}"; message.AddPacketType(LoginPacketType.SessionKey); message.AddString(sessionKey); }
/// <summary> /// Adds the specified message. /// </summary> /// <param name="message">The message.</param> /// <param name="channels">The channels.</param> public static void Add(NetworkMessage message, ICollection <IChannel> channels) { message.AddPacketType(GamePacketType.ChannelsList); message.AddByte((byte)channels.Count); foreach (IChannel channel in channels) { switch (channel) { case IPrivateChannel privateChannel: // TODO: WARNING! Casting CharacterSpawn.Id to UInt16 is BAD design. FIX ASAP! message.AddUInt16((ushort)privateChannel.Owner.Id); break; case IGuildChannel guildChannel: message.AddUInt16(guildChannel.Guild.Id); break; case IPartyChannel partyChannel: message.AddUInt16(partyChannel.Party.Id); break; case IPublicChannel publicChannel: message.AddChannelType(publicChannel.Type); break; default: message.AddUInt16(channel.Id); break; } message.AddString(channel.Name); } }
public override void Add(NetworkMessage message) { message.AddByte(PacketType); message.AddByte((byte)Type); message.AddString(Message); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddUInt32(PlayerId); msg.AddString(PlayerName); msg.AddByte(PlayerState); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddUInt16(ChannelId); msg.AddString(Name); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddUInt32(PlayerId); msg.AddString(PlayerName); msg.AddByte(PlayerState); }
public static void Add(NetworkMessage message, IEnumerable <CharacterListItem> characters, ushort premiumDaysLeft) { message.AddByte((byte)ServerPacketType.CharacterList); message.AddByte((byte)characters.Count()); foreach (CharacterListItem character in characters) { message.AddString(character.Name); message.AddString(character.World); message.AddBytes(character.Ip); message.AddUInt16(character.Port); } message.AddUInt16(premiumDaysLeft); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddUInt16(ChannelId); msg.AddString(Name); }
public override void Add(NetworkMessage message) { message.AddByte(PacketType); message.AddLocation(Location); message.AddByte((byte)Color); message.AddString(Text); }
public static void Send(Client client, ushort font, string text, ushort r, ushort b, ushort g, ushort posX, ushort posy, string textname) { NetworkMessage msg = new NetworkMessage(); msg.Position = 0; msg.AddByte((byte)PipePacketType.DisplayTextPipe); msg.AddString(textname); msg.AddUInt16(posX); msg.AddUInt16(posy); msg.AddUInt16(r); msg.AddUInt16(g); msg.AddUInt16(b); msg.AddUInt16(font); msg.AddString(text); client.HookProxy.SendPipePacket(msg.Data); }
public void SendDisconnectGame(string reason) { NetworkMessage message = new NetworkMessage(); message.AddByte((byte)ServerPacketType.ErrorMessage); message.AddString(reason); Send(message); }
public override byte[] ToByteArray() { NetworkMessage msg = NetworkMessage.CreateUnencrypted(Client, 17 + TextId.Length + Text.Length); msg.AddByte((byte)Type); msg.AddString(TextId); msg.AddUInt16((ushort)Location.X); msg.AddUInt16((ushort)Location.Y); msg.AddUInt16((ushort)Color.R); msg.AddUInt16((ushort)Color.G); msg.AddUInt16((ushort)Color.B); msg.AddUInt16((ushort)Font); msg.AddString(Text); return(msg.GetData()); }
/// <summary> /// Adds the creature. /// </summary> /// <param name="message">The message.</param> /// <param name="characterSpawn">The character spawn.</param> /// <param name="creatureSpawn">The creature spawn.</param> /// <param name="known">if set to <c>true</c> [known].</param> /// <param name="removeKnown">The remove known.</param> public static void AddCreature(NetworkMessage message, ICharacterSpawn characterSpawn, ICreatureSpawn creatureSpawn, bool known, uint removeKnown) { // TODO: This method MUST be called "Add" for consistency if (known) { // TODO: MAGIC NUMBER DETECTED! message.AddUInt16(0x62); // known message.AddUInt32(creatureSpawn.Id); } else { // TODO: MAGIC NUMBER DETECTED! message.AddUInt16(0x61); // unknown message.AddUInt32(removeKnown); message.AddUInt32(creatureSpawn.Id); message.AddCreatureType(creatureSpawn.Creature.CreatureType); message.AddString(creatureSpawn.Creature.Name); } message.AddPercent(creatureSpawn.Health.ToPercent()); message.AddDirection(creatureSpawn.Direction); message.AddAppearance(creatureSpawn.Outfit, creatureSpawn.Mount); message.AddByte(creatureSpawn.LightInfo.Level); message.AddByte(creatureSpawn.LightInfo.Color); message.AddUInt16(creatureSpawn.Speed.WalkSpeed); message.AddSkullType(creatureSpawn.Skull.Type); message.AddPartyShield(characterSpawn.GetPartyShield(creatureSpawn as CharacterSpawn)); if (!known) { message.AddWarIcon(creatureSpawn.WarIcon); } CreatureType creatureType = creatureSpawn.Creature.CreatureType; if (creatureType == CreatureType.Monster && creatureSpawn is ISummon summon) { creatureType = summon.Master == characterSpawn ? CreatureType.SummonOwn : CreatureType.SummonOthers; } message.AddCreatureType(creatureType); message.AddSpeechBubble(creatureSpawn.Creature.SpeechBubble); // TODO: Implement marked/unmarked?? message.AddByte(0xFF); // TODO: Implement helpers //if (otherPlayer) //{ // msg.add<uint16_t>(otherPlayer->getHelpers()); //} //else //{ // TODO: MAGIC NUMBER DETECTED! message.AddUInt16(0x00); //} message.AddBoolean(creatureSpawn is ISolidBlock); }
/// <summary> /// Adds the characters. /// </summary> /// <param name="message">The message.</param> /// <param name="characters">The characters.</param> private static void AddCharacters(NetworkMessage message, ICollection <ICharacterSpawn> characters) { message.AddByte((byte)characters.Count); foreach (ICharacterSpawn character in characters) { message.AddByte(character.WorldId); message.AddString(character.Character.Name); } }
public static NetworkMessage Create(byte OS, ushort Version, byte[] Signatures, byte[] XteaKey, string AccountName, string Password,bool OpenTibia) { NetworkMessage msg = new NetworkMessage(149); msg.AddByte(0x95); msg.AddByte(0x00); msg.Position += 4; msg.AddByte(0x01); msg.AddUInt16(OS); msg.AddUInt16(Version); msg.AddBytes(Signatures); msg.AddByte(0x0); msg.AddBytes(XteaKey); msg.AddString(AccountName); msg.AddString(Password); msg.RsaOTEncrypt(23); return msg; }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); SpeechTypeInfo info = Enums.GetSpeechTypeInfo(Client.GetVersionNumber(), SpeechType); msg.AddByte(info.Value); if (SpeechType == SpeechType.Private) { msg.AddString(Receiver); } else if (info.AdditionalSpeechData == AdditionalSpeechData.ChannelId) { msg.AddUInt16((ushort)ChannelId); } msg.AddString(Message); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); SpeechTypeInfo info = Enums.GetSpeechTypeInfo(Client.VersionNumber, SpeechType); msg.AddByte(info.Value); if (SpeechType == SpeechType.Private) { msg.AddString(Receiver); } else if (info.AdditionalSpeechData == AdditionalSpeechData.ChannelId) { msg.AddUInt16((ushort)ChannelId); } msg.AddString(Message); }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddUInt16((ushort)ChannelId); msg.AddString(ChannelName); if (Client.VersionNumber >= 872) { msg.AddUInt16(NumberOfParticipants); for (ushort p = 0; p < NumberOfParticipants; p++) { msg.AddString(Participants[p]); } msg.AddUInt16(NumberOfInvitees); for (ushort i = 0; i < NumberOfInvitees; i++) { msg.AddString(Invitees[i]); } } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddByte((byte)Channels.Count); foreach (Objects.Channel c in Channels) { msg.AddUInt16((ushort)c.Id); msg.AddString(c.Name); } }
public static NetworkMessage Create(byte OS, ushort Version, byte[] XteaKey, string AccountName,string CharacterName, string Password, bool OpenTibia) { NetworkMessage msg = new NetworkMessage(139); msg.AddByte(0x89); msg.AddByte(0x00); msg.Position += 4; msg.AddByte(0x0A); msg.AddUInt16(OS); msg.AddUInt16(Version); msg.AddByte(0x0); msg.AddBytes(XteaKey); msg.AddByte(0x0); msg.AddString(AccountName); msg.AddString(CharacterName); msg.AddString(Password); msg.RsaOTEncrypt(11); return msg; }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddString(Name); msg.AddByte((byte)Items.Count); foreach (Objects.Item i in Items) { msg.AddItem(i); } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddOutfit(Default); msg.AddByte((byte)OutfitList.Count); foreach (AvalibleOutfit i in OutfitList) { msg.AddUInt16(i.Id); msg.AddString(i.Name); msg.AddByte(i.Addons); } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddByte((byte)ShopList.Count); foreach (ShopInfo i in ShopList) { msg.AddUInt16(i.ItemId); msg.AddByte(i.SubType); msg.AddString(i.ItemName); msg.AddUInt32(i.Weight); msg.AddUInt32(i.BuyPrice); msg.AddUInt32(i.SellPrice); } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddByte(Id); msg.AddUInt16(ItemId); msg.AddString(Name); msg.AddByte(Capacity); msg.AddByte(HasParent); msg.AddByte((byte)Items.Count); foreach (Objects.Item i in Items) { msg.AddItem(i); } }
protected bool ParseThing(NetworkMessage msg, Location pos, Tile tile, int n, NetworkMessage outMsg) { //get thing type ushort thingId = msg.GetUInt16(); outMsg.AddUInt16(thingId); PacketCreature c; if (thingId == 0x0061 || thingId == 0x0062) { c = new PacketCreature(Client); c.Location = pos; //creatures if (thingId == 0x0062) //creature is known { c.Type = PacketCreatureType.Known; c.Id = msg.GetUInt32(); outMsg.AddUInt32(c.Id); //creatureid } else if (thingId == 0x0061) { //creature is not known //perhaps we have to remove a known creature c.RemoveId = msg.GetUInt32(); outMsg.AddUInt32(c.RemoveId); //add a new creature c.Type = PacketCreatureType.Unknown; c.Id = msg.GetUInt32(); outMsg.AddUInt32(c.Id); c.Name = msg.GetString(); outMsg.AddString(c.Name); } //read creature properties c.Health = msg.GetByte(); outMsg.AddByte(c.Health); c.Direction = msg.GetByte(); outMsg.AddByte(c.Direction); c.Outfit = msg.GetOutfit(); outMsg.AddOutfit(c.Outfit); c.LightLevel = msg.GetByte(); outMsg.AddByte(c.LightLevel); c.LightColor = msg.GetByte(); outMsg.AddByte(c.LightColor); c.Speed = msg.GetUInt16(); outMsg.AddUInt16(c.Speed); c.Skull = (Constants.Skull)msg.GetByte(); outMsg.AddByte((byte)c.Skull); c.PartyShield = (Constants.PartyShield)msg.GetByte(); outMsg.AddByte((byte)c.PartyShield); creatures.Add(c); return true; } else if (thingId == 0x0063) { //creature turn c = new PacketCreature(Client); c.Location = pos; c.Type = PacketCreatureType.Turn; c.Id = msg.GetUInt32(); outMsg.AddUInt32(c.Id); c.Direction = msg.GetByte(); outMsg.AddByte(c.Direction); creatures.Add(c); return true; } else { //item UInt16 itemId; if (thingId == UInt16.MaxValue) { itemId = msg.GetUInt16(); outMsg.AddUInt16(itemId); } else itemId = thingId; Item item = new Item(Client, itemId, 0, "", ItemLocation.FromLocation(pos, (byte)n)); if (item.HasExtraByte) { item.Count = msg.GetByte(); outMsg.AddByte(item.Count); } if (n == 0) tile.Ground = item; else tile.Items.Add(item); return true; } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddLocation(Location); msg.AddByte(Stack); msg.AddUInt16(ThingId); if (ThingId == 0x0061 || ThingId == 0x0062) { if (ThingId == 0x0062) msg.AddUInt32(Creature.Id); else if (ThingId == 0x0061) { msg.AddUInt32(Creature.RemoveId); msg.AddUInt32(Creature.Id); msg.AddString(Creature.Name); } msg.AddByte(Creature.Health); msg.AddByte(Creature.Direction); msg.AddOutfit(Creature.Outfit); msg.AddByte(Creature.LightLevel); msg.AddByte(Creature.LightColor); msg.AddUInt16(Creature.Speed); msg.AddByte((byte)Creature.Skull); msg.AddByte((byte)Creature.PartyShield); if (Client.VersionNumber >= 853) { if (ThingId == 0x0061) msg.AddByte((byte)Creature.WarIcon); msg.AddByte(Convert.ToByte(Creature.IsBlocking)); } } else if (ThingId == 0x0063) { msg.AddUInt32(Creature.Id); msg.AddByte(Creature.Direction); } else { if (Item.HasExtraByte) msg.AddByte(Item.Count); } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddUInt32(Unknown); msg.AddString(SenderName); msg.AddUInt16(SenderLevel); SpeechTypeInfo info = Enums.GetSpeechTypeInfo(Client.VersionNumber, SpeechType); msg.AddByte(info.Value); switch (info.AdditionalSpeechData) { case AdditionalSpeechData.Location: msg.AddLocation(Position); break; case AdditionalSpeechData.ChannelId: msg.AddUInt16((ushort)ChannelId); break; case AdditionalSpeechData.Time: msg.AddUInt32(Time); break; default: break; } msg.AddString(Message); }
protected void GetTileDescription(Tile tile, NetworkMessage msg) { if (tile != null) { List<TileObject> objects = tile.Objects; objects.Insert(0, new TileObject(tile.Ground.Id, tile.Ground.Count, 0)); foreach (TileObject o in objects) { if (o.Id <= 0) { return; } else if (o.Id == 0x0061 || o.Id == 0x0062 || o.Id == 0x0063) { // Add a creature Creature c = Client.BattleList.GetCreatures().FirstOrDefault(cr => cr.Id == o.Data); if (c == null) throw new Exception("Creature does not exist."); // Add as unknown msg.AddUInt16((ushort)o.Id); // No need to remove a creature msg.AddUInt32(0); // Add the creature id msg.AddUInt32((uint)c.Id); msg.AddString(c.Name); msg.AddByte((byte)c.HPBar); msg.AddByte((byte)c.Direction); msg.AddOutfit(c.Outfit); msg.AddByte((byte)c.Light); msg.AddByte((byte)c.LightColor); msg.AddUInt16((ushort)c.WalkSpeed); msg.AddByte((byte)c.Skull); msg.AddByte((byte)c.PartyShield); } else if (o.Id <= 9999) { // Add an item Item item = new Item(Client, (uint)o.Id, (byte)o.Data, "", ItemLocation.FromLocation(tile.Location, (byte)o.StackOrder)); msg.AddUInt16((ushort)o.Id); try { if (item.HasExtraByte) { msg.AddByte(item.Count); } } catch { } } } } }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddOutfit(Default); msg.AddByte((byte)OutfitList.Count); foreach (AvalibleOutfit i in OutfitList) { msg.AddUInt16(i.Id); msg.AddString(i.Name); msg.AddByte(i.Addons); } if (Client.VersionNumber >= 870) { msg.AddByte((byte)MountList.Count); foreach (MountDescription i in MountList) { msg.AddUInt16(i.Id); msg.AddString(i.Name); } } }
public NetworkMessage ToNetworkMessage() { NetworkMessage message = new NetworkMessage(); message.AddByte(0x04); message.AddString(TextName); message.AddUInt32(PosX); message.AddUInt32(PosY); message.AddUInt32(R); message.AddUInt32(G); message.AddUInt32(B); message.AddUInt32(FontType); message.AddString(TextToPrint); message.Position = 8; return message; }
public override void ToNetworkMessage(NetworkMessage msg) { msg.AddByte((byte)Type); msg.AddString(Receiver); }
public override void ToNetworkMessage(NetworkMessage msg) { Tile playerTile = Client.Map.GetTileWithPlayer(); msg.AddByte((byte)Type); msg.AddLocation(playerTile.Location); //GetMapDescription(playerLocation.X - 8, playerLocation.Y - 6, playerLocation.Z, 18, 14, msg); int startz, endz, zstep; if (playerTile.Location.Z > 7) { startz = playerTile.Location.Z - 2; endz = Math.Min(15, playerTile.Location.Z + 2); zstep = 1; } else { startz = 7; endz = 0; zstep = -1; } uint mapStart = Client.Memory.ReadUInt32(Addresses.Map.MapPointer); for (int z = startz; z != endz + zstep; z += zstep) { for (int x = 0; x < 18; x++) { for (int y = 0; y < 14; y++) { Location memLoc = new Location(x, y, z); uint num = memLoc.ToTileNumber(); Tile pCurrent = new Tile(Client, mapStart + (Addresses.Map.StepTile * num), num); foreach (TileObject o in pCurrent.Objects) { if (o.Id == 0x0063) { // Add a creature Creature c = Client.BattleList.GetCreatures().FirstOrDefault(cr => cr.Id == o.Data); if (c == null) throw new Exception("Creature does not exist."); // Add as unknown msg.AddUInt16((ushort)o.Id); // No need to remove a creature msg.AddUInt32(0); // Add the creature id msg.AddUInt32((uint)c.Id); msg.AddString(c.Name); msg.AddByte((byte)c.HPBar); msg.AddByte((byte)c.Direction); msg.AddOutfit(c.Outfit); msg.AddByte((byte)c.Light); msg.AddByte((byte)c.LightColor); msg.AddUInt16((ushort)c.WalkSpeed); msg.AddByte((byte)c.Skull); msg.AddByte((byte)c.PartyShield); } else { Item item = new Item(Client, (uint)o.Id); msg.AddUInt16((ushort)item.Id); if (item.HasExtraByte) msg.AddByte(item.Count); } } msg.AddByte(0x00); msg.AddByte(0xFF); } } } }