Пример #1
0
 public static void finishCast(bool result)
 {
     if (result)
     {
         log("You cast " + GAME.curCast.name);
         if (GAME.curCast is CreatureCard)
         {
             GAME.addToHistory(GAME.curCast, CARD_OWN.FRIENDLY);
         }
         else
         {
             GAME.addToHistory(GAME.curCast, CARD_OWN.NEUTRAL);
         }
         GAME.activePlayer.cast(GAME.curCast);
         NetworkEngine.send(GAME.curCast.getCastNetworkMessage());
         GAME.curCast.endCast();
     }
     else
     {
         GAME.curCast.cancelCast();
     }
     GAME.cardHandler.endCast(result);
     GAME.currentRequest   = TARGET_TYPE.NONE;
     GAME.currentValidator = null;
     GAME.curCast          = null;
     GAME.cardHandler      = null;
     GAME.uiManager.zeroFields();
 }
Пример #2
0
 // Update is called once per frame
 void Update()
 {
     lock (dcFlagLock)
     {
         if (dcFlag)
         {
             dcFlag = false;
             if (GameEngine.listener != null && GameEngine.listener.IsAlive)
             {
                 GameEngine.listener.Abort();
             }
             lock (GameEngine.clientLock)
             {
                 if (GameEngine.client != null)
                 {
                     GameEngine.client.Close();
                 }
             }
             endGameManager.message = "[ERROR] Server has closed connection.";
             SceneManager.LoadScene("endGameScene");
         }
     }
     if (Input.GetKeyDown(KeyCode.Return))
     {
         if (writing)
         {
             string message = inputField.text;
             if (message != "")
             {
                 NetworkEngine.send("msg#" + message);
                 log("You say: " + message);
                 inputField.text = "";
                 writing         = false;
             }
         }
         else
         {
             inputField.ActivateInputField();
             writing = true;
         }
     }
 }
Пример #3
0
    public void endTurnClick()
    {
        if (activePlayer == localPlayer)
        {
            if (curCast != null)
            {
                finishCast(false);
            }
            if (selectedField != null)
            {
                selectedField    = null;
                selectedCreature = null;
                switched         = false;
            }

            uiManager.zeroFields();
            gmsg("");
            switched = false;

            NetworkEngine.send("endTurn");
            log("Your turn has ended");
        }
    }
Пример #4
0
 public static void fieldClick(Field f)
 {
     gmsg("");
     if (GAME.activePlayer == GAME.localPlayer)
     {
         if (GAME.curCast != null)
         {
             if (GAME.currentRequest == TARGET_TYPE.FIELD)
             {
                 if (!f.invalidTarget && GAME.currentValidator.validate(f))
                 {
                     if (GAME.curCast.continueCast(f) == CAST_EFFECT.SUCCESS)
                     {
                         finishCast(true);
                     }
                 }
                 else
                 {
                     GAME.curCast.cancelCast();
                     finishCast(false);
                 }
             }
             else if (GAME.currentRequest == TARGET_TYPE.SET_OF_FIELDS)
             {
                 if (!f.invalidTarget && GAME.currentValidator.validate(f))
                 {
                     if (GAME.curCast.continueCast(f) == CAST_EFFECT.SUCCESS)
                     {
                         finishCast(true);
                     }
                 }
                 else
                 {
                     GAME.curCast.cancelCast();
                     finishCast(false);
                 }
             }
         }
         else
         {
             if (GAME.selectedField == null)
             {
                 if (f.content != null && f.content is Creature && ((Creature)f.content).owner == GAME.localPlayer)
                 {
                     GAME.selectedCreature = (Creature)f.content;
                     GAME.selectedField    = f;
                     generateMovePaths(f);
                     updateRange();
                     gmsg("Select target to attack, or field to move");
                 }
             }
             else
             {
                 if (switched)
                 {
                     if (GAME.selectedCreature.canSpecial())
                     {
                         if (GAME.selectedCreature.parentCard.specialValidator.validate(f) && validateSpecialPath(GAME.selectedField, f))
                         {
                             GAME.selectedCreature.special(f);
                             NetworkEngine.send("rclick#" + GAME.selectedField.x + "#" + GAME.selectedField.y + "#" + f.x + "#" + f.y);
                         }
                     }
                     GAME.selectedField    = null;
                     GAME.selectedCreature = null;
                     GAME.uiManager.zeroFields();
                     switched = false;
                 }
                 else if (f.content != null)
                 {
                     if (GAME.selectedCreature.canAttack())
                     {
                         if (f.content.owner != GAME.localPlayer && validateAttackPath(GAME.selectedField, f))
                         {
                             GAME.selectedCreature.attack(f.content);
                             NetworkEngine.send("lclick#" + GAME.selectedField.x + "#" + GAME.selectedField.y + "#" + f.x + "#" + f.y);
                         }
                     }
                     GAME.selectedField    = null;
                     GAME.selectedCreature = null;
                     GAME.uiManager.zeroFields();
                 }
                 else
                 {
                     if (GAME.selectedCreature.canMove())
                     {
                         if (GAME.selectedCreature.stats.speed >= GAME.moveDistances[f])
                         {
                             log("moving");
                             List <Field> path   = new List <Field>();
                             Field        parent = f;
                             while (parent != GAME.selectedField)
                             {
                                 path.Add(parent);
                                 parent = GAME.movePaths[parent];
                             }
                             List <Field> invokedPath = new List <Field>();
                             for (int i = path.Count - 1; i >= 0; i--)
                             {
                                 bool interrupt = path[i].onMoveThrough(GAME.selectedCreature);
                                 invokedPath.Add(path[i]);
                                 if (interrupt)
                                 {
                                     log("interrupt at field " + path[i].x + " " + path[i].y);
                                     f = path[i];
                                     break;
                                 }
                             }
                             GAME.StartCoroutine(GAME.selectedCreature.MovementAnimation(invokedPath, GAME.selectedField.contentObject));
                             GAME.selectedCreature.move(f);
                             NetworkEngine.send("lclick#" + GAME.selectedField.x + "#" + GAME.selectedField.y + "#" + f.x + "#" + f.y);
                         }
                     }
                     GAME.selectedField    = null;
                     GAME.selectedCreature = null;
                     GAME.uiManager.zeroFields();
                 }
             }
         }
     }
     updateColors();
 }