private void actionKeyMappingAbility_ActionTriggered(object sender, ActionTriggeredEventArgs e)
        {
            var abilityIndex = e.Action.Id - 12;

            if (abilityIndex == -1)
            {
                if (world.PerformAbility(CharacterPowerIdentity.DefaultAttack, world.PlayerCharacter))
                {
                    network.PerformAbility(world.PlayerCharacter, CharacterPowerIdentity.DefaultAttack);
                }
            }
            else
            {
                if (world.PlayerCharacter.Powers.Count > abilityIndex)
                {
                    CharacterPowerIdentity abilityId = world.PlayerCharacter.Powers[abilityIndex];

                    if (world.PerformAbility(abilityId, world.PlayerCharacter))
                    {
                        network.PerformAbility(world.PlayerCharacter, abilityId);
                    }
                }
            }
        }