public override void LoadContent(GraphicsDevice graphicsDevice)
        {
            spriteBatch         = new SpriteBatch(graphicsDevice);
            centerScreen        = graphicsDevice.Viewport.Bounds.Center;
            characterSpriteFont = Game.Content.Load <SpriteFont>("Damage");
            fontSizeVector      = new Vector2(0f, characterSpriteFont.LineSpacing);
            //network = new NetworkEngine();
            characters = network.GetSelectableCharacter();

            ActionKeyMapping actionKeyMappingUp = new ActionKeyMapping();

            actionKeyMappingUp.Id               = 40;
            actionKeyMappingUp.Primary          = Keys.Up;
            actionKeyMappingUp.ActionTriggered += ActionKeyMappingUp;
            Input.Actions.Add(actionKeyMappingUp);
            ActionKeyMapping actionKeyMappingDown = new ActionKeyMapping();

            actionKeyMappingDown.Id               = 41;
            actionKeyMappingDown.Primary          = Keys.Down;
            actionKeyMappingDown.ActionTriggered += this.ActionKeyMappingDown;
            Input.Actions.Add(actionKeyMappingDown);
            ActionKeyMapping actionKeyMappingSelect = new ActionKeyMapping();

            actionKeyMappingSelect.Id               = 42;
            actionKeyMappingSelect.Primary          = Keys.Enter;
            actionKeyMappingSelect.ActionTriggered += this.ActionKeyMappingSelect;
            Input.Actions.Add(actionKeyMappingSelect);
        }