public override void LoadContent(GraphicsDevice graphicsDevice) { ClientItemFactory.Load(ItemIdentity.PowerScoll, new ClientItemFactory <PowerScrollClientItem>() { Texture = Game.Content.Load <Texture2D>("Items/Scroll") }); ClientItemFactory.Load(ItemIdentity.Gold, new ClientItemFactory <GoldClientItem>() { Texture = Game.Content.Load <Texture2D>("Items/Gold") }); ClientItemFactory.Load(ItemIdentity.Bandage, new ClientItemFactory <BandageClientItem>() { Texture = Game.Content.Load <Texture2D>("Items/Bandage") }); ClientItemFactory.Load(ItemIdentity.Bag, new ClientItemFactory <BagClientItem>() { Texture = Game.Content.Load <Texture2D>("Items/Bag") }); ClientItemFactory.Load(ItemIdentity.Bow, new ClientItemFactory <BowClientItem>() { Texture = Game.Content.Load <Texture2D>("Items/Bow") }); ClientItemFactory.Load(ItemIdentity.Sword, new ClientItemFactory <SwordClientItem>() { Texture = Game.Content.Load <Texture2D>("Items/Sword") }); ClientItemFactory.Load(ItemIdentity.Dagger, new ClientItemFactory <DaggerClientItem>() { Texture = Game.Content.Load <Texture2D>("Items/Dagger") }); ClientItemFactory.Load(ItemIdentity.LeatherArmor, new ArmorClientItemFactory <LeatherArmorClientItem>() { Texture = Game.Content.Load <Texture2D>("Items/LeatherArmor"), HeadTexture = Game.Content.Load <Texture2D>("Items/LeatherHead") }); ClientItemFactory.Load(ItemIdentity.PlateArmor, new ArmorClientItemFactory <PlateArmorClientItem>() { Texture = Game.Content.Load <Texture2D>("Items/PlateArmor"), HeadTexture = Game.Content.Load <Texture2D>("Items/PlateHead") }); ClientItemFactory.Load(ItemIdentity.ClothRobe, new ArmorClientItemFactory <ClothClientItem>() { Texture = Game.Content.Load <Texture2D>("Items/ClothArmor"), HeadTexture = Game.Content.Load <Texture2D>("Items/ClothHead") }); ClientItemFactory.Load(ItemIdentity.Corpse, new ClientItemFactory <CorpseClientItem>() { Texture = Game.Content.Load <Texture2D>("DeadHead") }); if (!network.LoadContent(world)) { this.Disconnect("Failed to load world."); return; } //inventoryScreen.LoadContent(graphicsDevice); spriteBatch = new SpriteBatch(graphicsDevice); bodyTexture = Game.Content.Load <Texture2D>("Body"); headTexture = Game.Content.Load <Texture2D>("Head"); bodyGhostTexture = Game.Content.Load <Texture2D>("GhostBody"); headGhostTexture = Game.Content.Load <Texture2D>("GhostHead"); //leatherHoodTexture = Game.Content.Load<Texture2D>("LeatherHood"); //leatherArmorTexture = Game.Content.Load<Texture2D>("LetherArmor"); //bowTexture = Game.Content.Load<Texture2D>("BowSmall"); backgroundTexture = Game.Content.Load <Texture2D>("GrassBackground"); selectionTexture = Game.Content.Load <Texture2D>("Selection"); damageSpriteFont = Game.Content.Load <SpriteFont>("Damage"); chatSpriteFont = Game.Content.Load <SpriteFont>("ChatFont"); bigBushTexture = Game.Content.Load <Texture2D>("bigbush"); hudbarTexture = Game.Content.Load <Texture2D>("HudBar"); arrowTexture = Game.Content.Load <Texture2D>("ArrowProjectile"); chatIcon = Game.Content.Load <Texture2D>("ChatIcon"); deadEffect = Game.Content.Load <Effect>("DeadEffect"); effectManager.LoadContent(graphicsDevice, Game.Content); //generalMappings = Game.Content.Load<ActionKeyMapping[]>("DefaultKeys\\General"); //for (int i = 0; i <= generalMappings.GetUpperBound(0); i++) //{ // generalMappings[i].ActionTriggered += new ActionTriggeredEventHandler(GeneralKeys_ActionTriggered); //} //Input.Actions.AddRange(generalMappings); //DateTime timeOut = DateTime.Now.AddSeconds(20); //while (!network.Connected && DateTime.Now < timeOut) //{ // Thread.Sleep(500); //} //if (!network.Connected) //{ // this.Game.Exit(); // return; //} ActionButtonMapping actionButtonMappingMoveTo = new ActionButtonMapping(); actionButtonMappingMoveTo.Id = 1; actionButtonMappingMoveTo.Primary = MouseButtons.Right; actionButtonMappingMoveTo.ActionTriggered += ActionButtonMappingMoveTo_ActionTriggered; Input.Actions.Add(actionButtonMappingMoveTo); ActionButtonMapping actionButtonMappingAimTo = new ActionButtonMapping(); actionButtonMappingAimTo.Id = 2; actionButtonMappingAimTo.Primary = MouseButtons.Left; actionButtonMappingAimTo.ActionTriggered += ActionButtonMappingAimTo_ActionTriggered; Input.Actions.Add(actionButtonMappingAimTo); ActionKeyMapping actionKeyMappingAbility1 = new ActionKeyMapping(); actionKeyMappingAbility1.Id = 11; actionKeyMappingAbility1.Primary = Keys.D1; actionKeyMappingAbility1.ActionTriggered += actionKeyMappingAbility_ActionTriggered; Input.Actions.Add(actionKeyMappingAbility1); ActionKeyMapping actionKeyMappingAbility2 = new ActionKeyMapping(); actionKeyMappingAbility2.Id = 12; actionKeyMappingAbility2.Primary = Keys.D2; actionKeyMappingAbility2.ActionTriggered += actionKeyMappingAbility_ActionTriggered; Input.Actions.Add(actionKeyMappingAbility2); ActionKeyMapping actionKeyMappingAbility3 = new ActionKeyMapping(); actionKeyMappingAbility3.Id = 13; actionKeyMappingAbility3.Primary = Keys.D3; actionKeyMappingAbility3.ActionTriggered += actionKeyMappingAbility_ActionTriggered; Input.Actions.Add(actionKeyMappingAbility3); ActionKeyMapping actionKeyMappingAbility4 = new ActionKeyMapping(); actionKeyMappingAbility4.Id = 14; actionKeyMappingAbility4.Primary = Keys.D4; actionKeyMappingAbility4.ActionTriggered += actionKeyMappingAbility_ActionTriggered; Input.Actions.Add(actionKeyMappingAbility4); ActionKeyMapping actionKeyMappingAbility5 = new ActionKeyMapping(); actionKeyMappingAbility5.Id = 15; actionKeyMappingAbility5.Primary = Keys.D5; actionKeyMappingAbility5.ActionTriggered += actionKeyMappingAbility_ActionTriggered; Input.Actions.Add(actionKeyMappingAbility5); ActionKeyMapping actionKeyMappingAbility6 = new ActionKeyMapping(); actionKeyMappingAbility6.Id = 16; actionKeyMappingAbility6.Primary = Keys.D6; actionKeyMappingAbility6.ActionTriggered += actionKeyMappingAbility_ActionTriggered; Input.Actions.Add(actionKeyMappingAbility6); ActionKeyMapping actionKeyMappingAbility7 = new ActionKeyMapping(); actionKeyMappingAbility7.Id = 16; actionKeyMappingAbility7.Primary = Keys.D7; actionKeyMappingAbility7.ActionTriggered += actionKeyMappingAbility_ActionTriggered; Input.Actions.Add(actionKeyMappingAbility7); ActionKeyMapping actionKeyMappingOpenBags = new ActionKeyMapping(); actionKeyMappingOpenBags.Id = 4; actionKeyMappingOpenBags.Primary = Keys.B; actionKeyMappingOpenBags.ActionTriggered += ActionKeyMappingOpenBags_ActionTriggered; Input.Actions.Add(actionKeyMappingOpenBags); ActionKeyMapping actionKeyMappingCharacter = new ActionKeyMapping(); actionKeyMappingCharacter.Id = 5; actionKeyMappingCharacter.Primary = Keys.C; actionKeyMappingCharacter.ActionTriggered += ActionKeyMappingOpenCharacter_ActionTriggered; Input.Actions.Add(actionKeyMappingCharacter); ActionKeyMapping actionKeyMappingChat = new ActionKeyMapping(); actionKeyMappingChat.Id = 6; actionKeyMappingChat.Primary = Keys.Enter; actionKeyMappingChat.ActionTriggered += ActionKeyMappingChat_ActionTriggered; Input.Actions.Add(actionKeyMappingChat); ActionKeyMapping actionKeyMappingToggleFlullscreen = new ActionKeyMapping(); actionKeyMappingToggleFlullscreen.Id = 0; actionKeyMappingToggleFlullscreen.Primary = Keys.Enter; actionKeyMappingToggleFlullscreen.PrimaryMod = Keys.LeftControl; actionKeyMappingToggleFlullscreen.ActionTriggered += ActionKeyMappingToggleFlullscreen_ActionTriggered; Input.Actions.Add(actionKeyMappingToggleFlullscreen); ActionKeyMapping actionKeyMappingGameMenu = new ActionKeyMapping(); actionKeyMappingGameMenu.Id = 42; actionKeyMappingGameMenu.Primary = Keys.Escape; actionKeyMappingGameMenu.ActionTriggered += this.ActionKeyMappingOpenGameMenu; Input.Actions.Add(actionKeyMappingGameMenu); }