Пример #1
0
    protected override void OnUpdate()
    {
        if (IsPressDown() && joint == null)
        {
            if (lastCollider == null)
            {
                return;
            }

            Rigidbody targetRig = lastCollider.gameObject.GetComponent <Rigidbody>();

            if (targetRig != null)
            {
                MonsterController monsterController = lastCollider.transform.GetComponentInParent <MonsterController>();
                if (monsterController != null)
                {
                    joint = gameObject.AddComponent <FixedJoint>();
                    joint.connectedBody = targetRig;
                    monsterController.Grab(Vector3.zero);
                }
            }
        }
        else if (joint != null && IsPressUP())
        {
            MonsterController monsterController = joint.transform.root.GetComponent <MonsterController>();
            DestroyImmediate(joint);
            if (monsterController != null)
            {
                monsterController.Drop();
            }
            joint = null;
        }
    }