Пример #1
0
    public Transform colliderChecked(ATTACK_TYPE attackType)
    {
        Collider2D hittedCollider = Physics2D.OverlapBox(attackRangeCenter.position, colliderSize, obstacleLayer);

        if (hittedCollider.CompareTag("Monster"))
        {
            MonsterController monster = hittedCollider.GetComponent <MonsterController>();
            GameManager.Instance.currentScore += monster.score;
            Debug.Log(GameManager.Instance.currentScore);
            monster.DestroyItself();
            if (attackType == ATTACK_TYPE.NORMAL)
            {
                manaGained += 1;
            }
        }
        return(null);
    }