Пример #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Monster")
     {
         MonsterController mon = collision.GetComponent <MonsterController>();
         mon.AssignTrigger(this);
         if (m_count == 0)
         {
             GameManager.Instance.UpdateShootingStatus(Index, true);
         }
         m_count++;
     }
     else if (collision.tag == "Weapon")
     {
         WeaponController weapon = collision.GetComponent <WeaponController>();
         if (m_count > 0)
         {
             weapon.UpdateShootStatus(true);
         }
     }
 }