void Start() { hsController = GetComponent <HSController>(); StartCoroutine(hsController.GetScores()); playerScoreText.text = "" + Player.finalScore; if (MainMenu.comingFromMenu) { restartButton.gameObject.SetActive(false); } }
private void SubmitName(string username) { int distance = PlayerPrefs.GetInt("Distance"); int bananas = PlayerPrefs.GetInt("Bananas"); int score = 60 * distance + 40 * bananas; HSController HS = new HSController(); StartCoroutine(HS.PostScores(username, score, distance, bananas)); StartCoroutine(HS.GetScores()); }
void OnGUI() { GUI.skin = practiceskin; GUI.Box(new Rect(Screen.width - 100, 0, 60, 60), scor.ToString()); string msg = "FINAL SCORE: " + scor; if (gameover) { if (checkifhighscore(scor)) { if (userHasHitReturn == false) { string newscore = "NEW HIGHSCORE: " + scor + "\nENTER YOUR NAME:"; windownewscor = GUI.Window(0, windownewscor, DoMyNewScore, newscore); } else { if (posted == false) { StartCoroutine(hs.PostScores(namePlayer, scor)); posted = true; } window = GUI.Window(0, window, DoMyScores, "HIGHSCORES"); } } else { if (writing == false) { if (read == false) { StartCoroutine(hs.GetScores()); read = true; } getscores(); window = GUI.Window(0, window, DoMyScores, "HIGHSCORES"); } } } }
// Use this for initialization void Start() { hs = gameObject.GetComponent<HSController>(); StartCoroutine(hs.GetScores()); }
// Use this for initialization void Start() { hs = gameObject.GetComponent <HSController>(); StartCoroutine(hs.GetScores()); }
// Use this for initialization void Start() { HSController HS = new HSController(); StartCoroutine(HS.GetScores()); }