// Use this for initialization void Start() { timer = 0; totalScore = 0; finalScore = 0; hsController = GameObject.FindObjectOfType <HSController> (); levelManager = GameObject.FindObjectOfType <LevelManager> (); }
// Use this for initialization void Start() { gameover = false; posted = false; read = false; scor = 0; namePlayer = PlayerPrefs.GetString("name"); hs = gameObject.GetComponent <HSController>(); }
private void SubmitName(string username) { int distance = PlayerPrefs.GetInt("Distance"); int bananas = PlayerPrefs.GetInt("Bananas"); int score = 60 * distance + 40 * bananas; HSController HS = new HSController(); StartCoroutine(HS.PostScores(username, score, distance, bananas)); StartCoroutine(HS.GetScores()); }
void Start() { hsController = GetComponent <HSController>(); StartCoroutine(hsController.GetScores()); playerScoreText.text = "" + Player.finalScore; if (MainMenu.comingFromMenu) { restartButton.gameObject.SetActive(false); } }
void Awake(){ checkLevel (); checkStreak (); checkScore (); acquiredAchievements = getAchievements (); splitAchievements (); achieveAdd = gameObject.GetComponent<HSController>(); print (SystemInfo.deviceUniqueIdentifier); print (status); achieveAdd.addAchievement (SystemInfo.deviceUniqueIdentifier, status); }
// Use this for initialization void Start() { hsController = GetComponent <HSController>(); mSource = GetComponent <AudioSource>(); cameraController = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMovement>(); sRenderer = GetComponent <SpriteRenderer>(); ChangeHumor(null); Object[] ressources = Resources.LoadAll("Ingredients", typeof(Ingredient)); foreach (var t in ressources) { foodEat.Add(t.name, 0); } }
void Awake() { if (inst == null) { inst = this; } else if (inst != this) { Destroy(gameObject); return; } }
// Use this for initialization void Start() { myRigidbody = GetComponent <Rigidbody2D> (); // should we create a gamecontroller for that cameraCont = playerCamera.GetComponent <CameraController>(); pauseCont = GetComponent <PauseController>(); platformCont = platformControllerObject.GetComponent <PlatformController>(); endPlatform = FindObjectOfType <EndPlatformController>().gameObject; hsMuellerController = GetComponent <HSController>(); InitiateMenu(); GlobalstatsIO stats = new GlobalstatsIO(); }
void Awake() { DontDestroyOnLoad(gameObject); if (instance6 == null) { instance6 = this; } else if (instance6 != this) { Destroy(gameObject); return; } }
void Awake() { DontDestroyOnLoad(gameObject); // If no Player ever existed, we are it. if (instance6 == null) { instance6 = this; } // If one already exist, it's because it came from another level. else if (instance6 != this) { Destroy(gameObject); return; } }
void Awake() { DontDestroyOnLoad(gameObject); // If no player ever existed, we are it. if (instance6 == null) { instance6 = this; } // If one already exists, its because it came from another level. else if (instance6 != this) { Destroy(gameObject); return; } if (Application.loadedLevel == 6 && GameObject.FindWithTag("GLOBALTIMER") != null) { globalTimer = GameObject.FindWithTag("GLOBALTIMER").GetComponent <GLOBALTIMER>(); } }
private IEnumerator OnSetTsp(Dropdown dropdownGraph) { pageIndex = 0; currGraphName = (dropdownGraph.options[dropdownGraph.value]).text; //FillLeaderboard(); hsMuellerController = GetComponent <HSController>(); string result = null; yield return(hsMuellerController.StartGetScoresCoroutine(currGraphName, 100, value => result = value)); print("The result was:" + result); muellerLeaderboard = new HSMuellerLeaderboard(result); currentValues = new List <LeaderboardEntry>(muellerLeaderboard.Data); currentValues.Sort((x, y) => y.Score - x.Score); FillMuellerLeaderboard(); buttonPreviousPage.gameObject.SetActive(false); buttonNextPage.gameObject.SetActive(currentValues.Count > leaderboardCells.Count); }
void Awake() { current = this; }
// Use this for initialization void Start() { hs = gameObject.GetComponent <HSController>(); StartCoroutine(hs.GetScores()); }
// Use this for initialization void Start() { gameover=false; posted=false; read=false; scor=0; namePlayer=PlayerPrefs.GetString("name"); hs = gameObject.GetComponent<HSController>(); }
void Start() { _hsController = GameObject.Find("HSController").GetComponent <HSController>(); }
// Use this for initialization void Start() { HSController HS = new HSController(); StartCoroutine(HS.GetScores()); }
// Update is called once per frame public void SubmitScore () { scorePoster = gameObject.GetComponent<HSController>(); scorePoster.postScore (playerName, CorrectAnswer.score); }
// Use this for initialization void Start () { scoreGet = gameObject.GetComponent<HSController>(); scoreGet.getScore (); }
public void GameOver() { StartCoroutine(HSController.PostScores(PrefsManager.GetName(), _score)); GSAppExampleControl.Instance.LoadScene(ESceneNames.Arena); }
// Use this for initialization void Start() { HS = GameObject.FindObjectOfType <HSController>(); button = GetComponent <Button>(); button.interactable = false; }
void OnGUI() { int menuWidth = (int)(Screen.width * 0.6); int menuHeight = (int)(Screen.height * 0.7); int xStart = Screen.width / 2 - menuWidth / 2; int yStart = (int)(Screen.height * 0.2); int xOfsset = (int)(menuWidth * 0.2); int yOfsset = (int)(Screen.height * 0.1); // GameObject grid = GameObject.Find ("Grid"); // var gridScript = grid.GetComponent<Grid> (); //GUI.Box (new Rect (0, 0, menuWidth * 0.45f, yOfsset), "max:" + gridScript.maxHeight ()); GUI.Box(new Rect(0, 0, menuWidth * 0.45f, yOfsset), "Player Score: " + player_score); if (gameType == 2) { if (GUI.Button(new Rect(25, 50, menuWidth * 0.6f, yOfsset), comPlay ? "Computer Control" : "Player Control")) { comPlay = !comPlay; if (comPlay) { GameObject shapeMaker = GameObject.Find("ShapeMaker"); var shapeMakerScript = shapeMaker.GetComponent <ShapeMakerScript> (); var shape = shapeMakerScript.lastShape; var kaka = shape.AddComponent <PathFinder> (); kaka.cube = shapeMakerScript.cube; } } } if (!pause && enterName) { stringToEdit = GUI.TextField(new Rect((float)xStart + xOfsset, (float)(yStart + yOfsset * 3), menuWidth * 0.6f, yOfsset), stringToEdit, 25); if (GUI.Button(new Rect((float)xStart + xOfsset, (float)(yStart + yOfsset * 4), menuWidth * 0.6f, yOfsset), "Submit Score")) { //GameObject HScont = GameObject.Find ("HSController"); //var HScontScript = HScont.GetComponent<Grid> (); StartCoroutine(HSController.PostScores(stringToEdit, player_score)); enterName = false; } } if (pause) { GUI.Box(new Rect(xStart, yStart, menuWidth, menuHeight), "Game Paused"); if (GUI.Button(new Rect((float)xStart + xOfsset, (float)yStart + yOfsset, menuWidth * 0.6f, yOfsset), "Resume Game")) { //ResetGame(); pause = false; } if (GUI.Button(new Rect((float)xStart + xOfsset, (float)(yStart + yOfsset * 2.5), menuWidth * 0.6f, yOfsset), "Restart Game")) { //ResetGame(); Application.LoadLevel("MainScene"); } if (GUI.Button(new Rect((float)xStart + xOfsset, (float)(yStart + yOfsset * 4), menuWidth * 0.6f, yOfsset), "Exit to main menu")) { Application.LoadLevel("MainMenuScene"); } if (GUI.Button(new Rect(Screen.width - 105, 5, 100, 60), "Sound: ON/OFF")) { GameObject sound = GameObject.Find("Korobeiniki3"); if (sound.audio.mute) { sound.audio.mute = false; } else { sound.audio.mute = true; } } } }
void Start() { highScoreScript = GetComponent <HSController> (); }
/////////////////////////////////////////////////////////////////////////////// // functions /////////////////////////////////////////////////////////////////////////////// // ------------------------------------------------------------------ // Desc: // ------------------------------------------------------------------ void Awake() { // ======================================================== // system setup // ======================================================== Application.targetFrameRate = 60; if ( dontDestroy ) DontDestroyOnLoad(gameObject); // ======================================================== // get cached components // ======================================================== hsController = GetComponent<HSController>(); // ======================================================== // load game progress and initialize // ======================================================== gameProgress = GetComponent<GameProgress>(); if ( gameProgress != null ) { gameProgress.LoadPlayerProfile(); // ApplyPlayerProfile(); } // ======================================================== // here we will create instance to get the default value and prevent NULL reference // ======================================================== if ( playerProfile == null ) { playerProfile = new PlayerProfile(); } }
// Use this for initialization void Start () { achieveGet = gameObject.GetComponent<HSController> (); achieveGet.getAchievements (); userID = SystemInfo.deviceUniqueIdentifier; }
// Use this for initialization void Start() { hs = gameObject.GetComponent<HSController>(); StartCoroutine(hs.GetScores()); }