private void VolumeModification(Collider collider)
 {
     if (Input.GetButton("Interaction"))
     {
         if (collider.tag == "VolumeUp")
         {
             Debug.Log("Increased Volume");
             GameSettings.IncreaseVolume();
             collider.GetComponent <AudioSource>().volume = GameSettings.volume;
             collider.GetComponent <AudioSource>().Play();
         }
         if (collider.tag == "VolumeDown")
         {
             Debug.Log("Decreased Volume");
             GameSettings.DecreaseVolume();
             collider.GetComponent <AudioSource>().volume = GameSettings.volume;
             collider.GetComponent <AudioSource>().Play();
         }
     }
 }