Пример #1
0
    /// <summary>
    /// DEBUG Function
    /// </summary>
    public void DebugLog()
    {
        foreach (Pair <Scene, string> scene in listScene)
        {
            Debug.Log("Scene Name : " + scene.Second);
        }
        if (settings != null)
        {
            settings.DebugLog();
        }

        /*if (networkManager != null)
         *      networkManager.DebuLog();*/
        Debug.Log(previousScene);
    }