private void VolumeModification(Collider collider) { if (Input.GetButton("Interaction")) { if (collider.tag == "VolumeUp") { Debug.Log("Increased Volume"); GameSettings.IncreaseVolume(); collider.GetComponent <AudioSource>().volume = GameSettings.volume; collider.GetComponent <AudioSource>().Play(); } if (collider.tag == "VolumeDown") { Debug.Log("Decreased Volume"); GameSettings.DecreaseVolume(); collider.GetComponent <AudioSource>().volume = GameSettings.volume; collider.GetComponent <AudioSource>().Play(); } } }