Пример #1
0
        private void openToolStripMenuItem_Click(object sender, EventArgs e)
        {
            DialogResult dialogResult = openFileDialog.ShowDialog();

            if (dialogResult == DialogResult.OK)
            {
                string FileName = openFileDialog.FileName;
                string BaseDir = framework.GetBaseDir();

                bool result = framework.Initialize(FileName, "", false);

                if (result == false)
                {
                    return;
                }

                System.IO.Directory.SetCurrentDirectory(System.IO.Path.GetDirectoryName(FileName));

                string gameIni = framework.GetPathGameFile();

                GameSettings gameSettings = new GameSettings();

                gameSettings.LoadINI(gameIni);
                gamePropertyGrid.SelectedObject = gameSettings;

                String[] resourceFilePaths = framework.GetResourceFilePaths();

                structureTreeView.Nodes.Clear();

                foreach (String resource in resourceFilePaths)
                {
                    resourceTreeView.Nodes.Add(resource);
                }

                //TreeNode parent = structureTreeView.Nodes.Add("Project");

              //  */
                //resourceTreeView.Nodes.Add("Bin");
                TreeNode parent = structureTreeView.Nodes.Add("Project");

                String GameFolder = System.IO.Path.GetDirectoryName(System.IO.Path.GetDirectoryName(openFileDialog.FileName));

                PopulateTree(GameFolder, parent);
                parent.Expand();

                //EnumerateDirectory(parent);

                //GameNet gameNet = new GameNet();
                //string[] resourcePaths = gameNet.getResourcePaths();
                //gameNet.init();
                //gameNet.loadPersonality();

                int u = 0;
                u++;

              /*      ProjectManager.Instance.OpenProject(openFileDialog.FileName);
                GameProperties gameProperties = ProjectManager.Instance.CurrentProject.GetGamePropertiesInfo();
                gamePropertyGrid.SelectedObject = gameProperties;

                ProjectManager.Instance.CurrentProject.GetResourcesXMLPath();

                foreach (String resource in ProjectManager.Instance.GetResourceNames())
                {
                    TreeNode treeNode = resourceTreeView.Nodes.Add(resource);
                }
               */
            }
        }