public static register ( BigBadGuy, bbg ) : void | ||
bbg | BigBadGuy, | |
Результат | void |
void Awake() { _iTP = this.gameObject.GetComponent <iTweenPath> (); EnemiesManager.register(this); }
void Awake() { _iTP = this.gameObject.GetComponent <iTweenPath> (); EnemiesManager.register(this); }