Пример #1
0
        protected override void Initialize()
        {
            // graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
            // graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
            // graphics.IsFullScreen = true;
            //if (!graphics.IsFullScreen)
            //    graphics.ToggleFullScreen();
            graphics.ApplyChanges();
            if (firsLoad)
            {
                mapManager.Initialize();
            }
            playerManager.Initialize();
            enemiesManager.Initialize();
            treasureManager = new TreasureManager(playerManager);
            rainManager     = new RainManager(playerManager.getPlayer(), enemiesManager);
            base.Initialize();

            CurrentGameState = GameState.MainMenu;
            if (firsLoad)
            {
                Task.Factory.StartNew(() =>
                {
                    var gl = new UpdateLoop(rainManager);
                    gl.Loop();
                });
            }

            spriteBatch = new SpriteBatch(GraphicsDevice);
        }
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
            DontDestroyOnLoad(this.gameObject);
        }
        else
        {
            Destroy(gameObject);
        }

        OnEndGame   += overallUI.EndGame;
        audioManager = GetComponentInChildren <AudioManager>();

        ItemManager.Initialize();
        EnemiesManager.Initialize();
        ExplosionManager.Initialize();

        fragmentsManager = GetComponent <FragsManager>();
        loadManager      = GetComponent <LoadManager>();

        level = 1;
        Scene scene = SceneManager.GetActiveScene();

        if (scene.name == "Main Menu")
        {
            sceneNow = SceneNow.MainMenu;
        }
        else
        {
            sceneNow = SceneNow.Game;
        }

        GameData.LoadData();
        mapTypeIdNow = GameData.data.mapTypeIdNow;
        score        = GameData.data.score;
        Map.tiles    = generator.mapTypes[mapTypeIdNow].tileSet;
    }