/// <summary>
    /// The raw Inertial Measurement Unit values received from the handheld controller device must be scaled before being used in Unity. This method scales the Acceleration values.
    /// </summary>
    /// <returns>X, Y and Z values are each scaled by this formula: ( 8f * 9.8f / 4095f ). Values in the returned array are [X, Y, Z].</returns>
    public double[] GetAccScaled()
    {
        if (!IsBridgeInitialized)
        {
            return(null);
        }

        return(_controllerPlugin.GetAccScaled());
    }