/// <summary>
 /// The number of byte arrays received every second from the handheld controller device. This is calculated as an average of the last 10 seconds and is updated once every 10 seconds. This number may be higher than the framerate Unity achieves because the ControllerPlugin operates in a different thread than the main Unity thread.
 /// </summary>
 /// <returns>The average number of data byte arrays received each second from the handheld controller device. </returns>
 public float GetFramerateMeasurementResults()
 {
     return(_controllerPlugin.GetFramerateMeasurementResults());
 }