/// <summary> /// The raw Inertial Measurement Unit values received from the handheld controller device must be scaled before being used in Unity. This method scales the Acceleration values. /// </summary> /// <returns>X, Y and Z values are each scaled by this formula: ( 8f * 9.8f / 4095f ). Values in the returned array are [X, Y, Z].</returns> public double[] GetAccScaled() { if (!IsBridgeInitialized) { return(null); } return(_controllerPlugin.GetAccScaled()); }