// Super poder de personaje
 public void SuperPower()
 {
     if (character.stats.characterMana >= character.stats.superPowerManaCost)
     {
         state = states.SUPERPOWER;
         character.stats.superPowerActive = true;
         character.stats.characterAttack  = true;
         animations.superPowerAnimation();
         SuperPowerArea.playAnimation();
         var ElectricSuperPower  = Instantiate(ElectricSuperPowerPrefab, transform.position, Quaternion.identity, transform);
         var ElectricSuperPower2 = Instantiate(ElectricSuperPowerPrefab2, transform.position, Quaternion.identity, transform);
         character.stats.characterMana = character.stats.characterMana - character.stats.superPowerManaCost;
         ShowFloatingText();
         ManaText.text = character.stats.characterMana.ToString();
         ManaAnim.Play("Base Layer.ManaImage", 0, 0.25f);
     }
     else
     {
         character.stats.superPowerActive = false;
     }
 }