void Block()
 {
     if (Input.GetKeyDown(KeyCode.B))
     {
         attackAnim.BlockingAnim(true);
         blocking.IsBlocking(true);
         movement.enabled = false;
     }
     else if (Input.GetKeyUp(KeyCode.B))
     {
         attackAnim.BlockingAnim(false);
         blocking.IsBlocking(false);
         attackAnim.UnFreezeAnim();
         movement.enabled = true;
     }
 }