// Personaje herido
 public void Hurt()
 {
     state = states.HURT;
     character.stats.superPowerActive = false;
     ShowFloatingText();
     HeartText.text = character.stats.characterLive.ToString();
     HeartAnim.Play("Base Layer.HeartImage", 0, 0.25f);
     character.stats.characterAttack = false;
     animations.hurtAnimation();
 }