Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            DiceRollState();
        }

        if (state != CharacterState.Idle)
        {
            if (animations.UpdateAnimations())
            {
                state = CharacterState.Idle;
            }
        }
    }