Пример #1
0
    IEnumerator SuperSizeEffect()
    {
        PreviousResistanceLevel = CurrentResistanceLevel;
        CurrentResistanceLevel  = playerResistance.timeBased;
        ChangeMaterial(2);

        animator.SuperSize(true);
        Movement.superSized(true);

        yield return(new WaitForSeconds(5f));

        EndSuperSize();
    }