public COverWorldPlayer() { setFrames(Resources.LoadAll <Sprite>("Sprites/worldPlayer")); setName("Overworld player"); setSortingLayerName("Personajes"); setBounds(0, 0, CGameConstants.SCREEN_WIDTH, CGameConstants.SCREEN_HEIGHT); setBoundAction(CGameObject.STOP); setRegistration(CSprite.REG_TOP_LEFT); setWidth(WIDTH); setHeight(HEIGHT); setState(STATE_STAND); mRect = new CSprite(); mRect.setImage(Resources.Load <Sprite>("Sprites/ui/pixel")); mRect.setSortingLayerName("Personajes"); mRect.setSortingOrder(20); mRect.setAlpha(0.5f); mRect.setName("player_debug_rect"); mRect.setParentObject(this.getTransform()); }