override public void init() { base.init(); mBackground = new CSprite(); mBackground.setImage(Resources.Load <Sprite> ("Sprites/ui/menu/fondo")); mBackground.setXY(0, 0); mBackground.setSortingLayerName("Background"); mBackground.setName("background"); mButtonPlay = new CButtonSprite("Play"); mButtonPlay.setFrames(Resources.LoadAll <Sprite>("Sprites/ui/menu/button")); mButtonPlay.setName("PlayImage"); mButtonPlay.setXY(CGameConstants.SCREEN_WIDTH / 2 + 700, CGameConstants.SCREEN_HEIGHT / 2 - 150); mButtonPlay.setScale(500); exitButton = new CButtonSprite("Exit"); exitButton.setFrames(Resources.LoadAll <Sprite>("Sprites/ui/menu/button")); exitButton.setName("ExitImage"); exitButton.setXY(mButtonPlay.getX(), CGameConstants.SCREEN_HEIGHT / 3 * 2 - 10); logo = new CText(" "); logo.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 4 * 1); logo.setFontSize(1000f); logo.setPivot(0.5f, 0.5f); logo.setWidth(CGameConstants.SCREEN_WIDTH); logo.setAlignment(TMPro.TextAlignmentOptions.Center); }
override public void render() { base.render(); // MOSTRAR TODA EL AREA DEL DIBUJO. /*mRect.setXY (getX(), getY()); * mRect.setScaleX(WIDTH); * mRect.setScaleY(HEIGHT); * mRect.update (); * * mRect.render ();*/ // Bounding box. mRect2.setXY(getX() + X_OFFSET_BOUNDING_BOX, getY() + Y_OFFSET_BOUNDING_BOX); mRect2.setScaleX(WIDTH - (X_OFFSET_BOUNDING_BOX * 2)); mRect2.setScaleY(HEIGHT - Y_OFFSET_BOUNDING_BOX); mRect2.update(); mRect2.render(); /*if (box != null) * { * box.render(); * }*/ mHitBoxManager.render(); }
public static void init() { if (mInitialized) { return; } mInitialized = true; dialogs = new List <Dialog>(); shadow = new CSprite(); //Esta tambien el shadow solo que llena toda la pantalla shadow.setImage(Resources.Load <Sprite>("Sprites/dialogShadow/shadow")); shadow.setName("Dialog - Background"); shadow.setSortingLayerName("UI"); shadow.setXY(0, CGameConstants.SCREEN_HEIGHT / 3 * 2); shadow.setWidth(CGameConstants.SCREEN_WIDTH); shadow.setVisible(false); characterPortrait = new CSprite(); characterPortrait.setName("Character - Portrait"); characterPortrait.setSortingLayerName("UI"); characterPortrait.setXY(shadow.getX() + MARGIN, shadow.getY() + MARGIN); characterPortrait.setVisible(false); characterPortrait.setSortingOrder(1); text = new CText(""); text.setFontSize(500.0f); text.setVisible(false); text.setXY(CGameConstants.SCREEN_WIDTH / 4 + MARGIN, shadow.getY() + MARGIN); text.setWidth(CGameConstants.SCREEN_WIDTH / 4 * 3 - MARGIN * 2); }
override public void update() { base.update(); //Si el perosnaje se esta quemando if (burning) { //Seteo el poder en el medio del personaje shield.setXY(player.getX() + player.getWidth() / 2 - WIDTH / 2, player.getY() - (HEIGHT - player.getHeight())); if (currentTime < BURNING_TIME) { currentTime++; } else { //Si el tiempo se pone en 0 se pone no visiblee el cuadradodo shield.setVisible(false); burning = false; currentTime = 0; } } shield.update(); }
override public void update() { base.update(); if (getState() == STATE_STAND || getState() == STATE_WALKING) { //Obtener los dos tiles (en vertical) que están adelante mío List <CTile> frontTiles = new List <CTile>(); CAndy player = CGame.inst().getPlayer(); int yFrom = (int)(getY() + getHeight() - verticalDetectRange * CTileMap.Instance.getTileHeight()); int xFrom = 0; if (getFlip()) { xFrom = (int)((getX() - getRightOffsetBoundingBox() + getWidth())); } else { xFrom = (int)(getX() + getLeftOffsetBoundingBox() - CTileMap.Instance.getTileWidth() * horizontalDetectRange); } attackRange.setXY(xFrom, yFrom); attackRange.setWidth(horizontalDetectRange * CTileMap.Instance.getTileWidth()); attackRange.setHeight(verticalDetectRange * CTileMap.Instance.getTileHeight()); attackRange.setScaleX(horizontalDetectRange * CTileMap.Instance.getTileWidth()); attackRange.setScaleY(verticalDetectRange * CTileMap.Instance.getTileHeight()); if (attackRange.collidesRect(player)) { setState(STATE_ATTACKING); return; } } }
override public void render() { base.render(); // MOSTRAR TODA EL AREA DEL DIBUJO. if (this.debug) { mRect.setXY(getX(), getY()); mRect.setScaleX(this.getWidth()); mRect.setScaleY(this.getHeight()); mRect.update(); mRect.render(); // Bounding box. mRect2.setXY(getX() + this.getLeftOffsetBoundingBox(), getY() + this.getTopOffsetBoundingBox()); mRect2.setScaleX(this.getWidth() - this.getRightOffsetBoundingBox() - this.getLeftOffsetBoundingBox()); mRect2.setScaleY(this.getHeight() - this.getBottomOffsetBoundingBox() - this.getTopOffsetBoundingBox()); mRect2.update(); mRect2.render(); } attackRange.render(); }
public CKaijuSelectionState() { SoundList.instance.playSelection(); CGame.inst().setImage("Sprites/Menu-Sin-Logo"); CGame.inst().getBakcground().setX(0); CGame.inst().getBakcground().setY(0); dinoBtn = new KaijuSelectButton(); dinoBtn.setImage(Resources.Load <Sprite>("Sprites/KaijuSelection/dinoBtn")); dinoBtn.setPosition(-dinoBtn.getWidth(), 0, 0, 0); dinoBtn.setSortingLayer("Icons"); kongBtn = new KaijuSelectButton(); kongBtn.setImage(Resources.Load <Sprite>("Sprites/KaijuSelection/kongBtn")); kongBtn.setPosition(kongBtn.getWidth(), dinoBtn.getHeight(), 0, dinoBtn.getHeight()); kongBtn.setSortingLayer("Icons"); krakenBtn = new KaijuSelectButton(); krakenBtn.setImage(Resources.Load <Sprite>("Sprites/KaijuSelection/krakenbtn")); krakenBtn.setPosition(-krakenBtn.getWidth(), kongBtn.getY() + kongBtn.getHeight(), 0, kongBtn.getY() + kongBtn.getHeight()); krakenBtn.setSortingLayer("Icons"); backBtn = new CSprite(); backBtn.setImage(Resources.Load <Sprite>("Sprites/Buttons/back_button")); backBtn.setXY(650, 1220); backBtn.setSortingLayer("TextUI"); }
public SkillBar(int aType) { currentState = STATE_NORMAL; scale = 0; scaleCounter = 0; button01 = new CSprite(); button01.setImage(Resources.Load <Sprite>("Sprites/SkillBar/Button-Skill1-Unable")); button01.setSortingLayer("TextUI"); button01.setXY(40, 410); button02 = new CSprite(); button2Type = aType; button02.setImage(Resources.Load <Sprite>("Sprites/SkillBar/Button-Skill2-Unable0" + button2Type.ToString())); button02.setSortingLayer("TextUI"); button02.setXY(40, 510); barFill = new CSprite(); barFill.setImage(Resources.Load <Sprite>("Sprites/SkillBar/Energy_BarFull2")); barFill.setX(40); barFill.setY(300); barFill.setScaleY(scale); emptyBar = new CSprite(); emptyBar.setImage(Resources.Load <Sprite>("Sprites/SkillBar/Energy_Bar2")); emptyBar.setX(40); emptyBar.setY(300); }
override public void render() { base.render(); if (this.debug) { // MOSTRAR TODA EL AREA DEL DIBUJO. mRect.setXY(getX(), getY()); mRect.setScaleX(WIDTH); mRect.setScaleY(HEIGHT); mRect.update(); mRect.render(); // Bounding box. mRect2.setXY(getX() + this.getLeftOffsetBoundingBox(), getY() + this.getTopOffsetBoundingBox()); mRect2.setScaleX(WIDTH - this.getRightOffsetBoundingBox() - this.getLeftOffsetBoundingBox()); mRect2.setScaleY(HEIGHT - this.getBottomOffsetBoundingBox() - this.getTopOffsetBoundingBox()); mRect2.update(); mRect2.render(); } textoPoderes.render(); for (int i = 0; i < this.powers.Count; i++) { this.powers[i].render(); } }
public CSurvivalState(CInfo stageInfo) { CGame.inst().setImage("Sprites/level_Background00"); CurrentStageData.clearData(); SoundList.instance.playLevelMusic(); tryAgainInfo = stageInfo; switch (stageInfo.Kaiju) { case 1: monster = new Dinosaur(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; case 2: monster = new Kong(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; case 3: monster = new Kraken(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; } current_state = STATE_PLAYING; CurrentStageData.difficulty = 0; mBoard = new Board(1); building = new Enemy(0); timeLeft = new CText("Time: ", CText.alignment.TOP_CENTER); timeLeft.setX(0); timeLeft.setY(0); timeLeft.setColor(Color.black); scoreText = new CText("SCORE :", CText.alignment.TOP_CENTER); scoreText.setX(400); scoreText.setY(0); scoreText.setColor(Color.black); btnNextScreen = new CSprite(); btnNextScreen.setSortingLayer("TextUI"); mBoard.targetScore = stageInfo.TargetScore; // MOVE TO CLASS float scoreCoefficient = (float)70 / (float)mBoard.targetScore; skills = new SkillBar(stageInfo.Kaiju); mTimer = new Timer(); CurrentStageData.assignData(monster, mBoard, scoreCoefficient, skills); CurrentStageData.assignTimer(mTimer); screenDim = new CSprite(); screenDim.setSortingLayer("ScreenShade"); screenDim.setName("Sombra"); backMenuBttn = new CSprite(); backMenuBttn.setSortingLayer("TextUI"); tryAgainBttn = new CSprite(); tryAgainBttn.setSortingLayer("TextUI"); optionsBttn = new CSprite(); optionsBttn.setImage(Resources.Load <Sprite>("Sprites/Buttons/Pause_Button")); optionsBttn.setXY(680, 40); optionsBttn.setSortingLayer("TextUI"); }
override public void render() { base.render(); mRect.setXY(getX(), getY()); mRect.setScaleX(getWidth()); mRect.setScaleY(getHeight()); mRect.setRotation(getRotation()); mRect.render(); }
public CLevelState(int stageNumber) { SoundList.instance.playLevelMusic(); CInfo stageInfo = LevelsInfo.getLevel(stageNumber); CGame.inst().setImage("Sprites/level_Background0" + stageInfo.building.ToString()); CurrentStageData.currentStage = stageNumber; switch (stageInfo.Kaiju) { case 1: monster = new Dinosaur(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; case 2: monster = new Kong(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; case 3: monster = new Kraken(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; } current_state = STATE_PLAYING; CurrentStageData.difficulty = stageInfo.dif; mBoard = new Board(0); //monster = new Kong(1, 53, 76); building = new Enemy(stageInfo.building); mText = new CText("TEST", CText.alignment.TOP_CENTER); mText.setX(0); mText.setY(0); mText.setColor(Color.black); mBoard.movementsLeft = stageInfo.movements; // MOVE TO CLASS mBoard.targetScore = stageInfo.TargetScore; // MOVE TO CLASS float scoreCoefficient = (float)70 / (float)mBoard.targetScore; skills = new SkillBar(stageInfo.Kaiju); CurrentStageData.assignData(monster, mBoard, scoreCoefficient, skills); screenDim = new CSprite(); screenDim.setSortingLayer("ScreenShade"); screenDim.setName("Sombra"); backMenuBttn = new CSprite(); backMenuBttn.setSortingLayer("TextUI"); tryAgainBttn = new CSprite(); tryAgainBttn.setSortingLayer("TextUI"); btnNextScreen = new CSprite(); btnNextScreen.setSortingLayer("TextUI"); optionsBttn = new CSprite(); optionsBttn.setImage(Resources.Load <Sprite>("Sprites/Buttons/Pause_Button")); optionsBttn.setXY(680, 40); optionsBttn.setSortingLayer("TextUI"); }
override public void update() { base.update(); if (getState() == STATE_STAND) { if (CKeyboard.pressed(CKeyboard.LEFT) && !isLeft(getX() - 1, getY())) { setState(STATE_WALKING); return; } if (CKeyboard.pressed(CKeyboard.RIGHT) && !isRight(getX() + 1, getY())) { setState(STATE_WALKING); return; } if (CKeyboard.pressed(CKeyboard.UP) && !isNorth(getX(), getY() - 1)) { setState(STATE_WALKING); return; } if (CKeyboard.pressed(CKeyboard.DOWN) && !isSouth(getX(), getY() + 1)) { setState(STATE_WALKING); return; } } else if (getState() == STATE_WALKING) { if (!(CKeyboard.pressed(CKeyboard.LEFT) || CKeyboard.pressed(CKeyboard.RIGHT) || CKeyboard.pressed(CKeyboard.UP) || CKeyboard.pressed(CKeyboard.DOWN))) { setState(STATE_STAND); return; } moveHorizontal(); moveVertical(); } // MOSTRAR TODA EL AREA DEL DIBUJO. mRect.setXY(getX(), getY()); mRect.setScaleX(WIDTH); mRect.setScaleY(HEIGHT); mRect.update(); }
override public void init() { base.init(); mBackground = new CSprite(); mBackground.setImage(Resources.Load <Sprite> ("Sprites/menu/menu_background")); mBackground.setXY(0, 0); mBackground.setSortingLayerName("Background"); mBackground.setName("background"); mButtonPlay = new CButtonSprite(); mButtonPlay.setFrames(Resources.LoadAll <Sprite> ("Sprites/ui")); mButtonPlay.gotoAndStop(1); mButtonPlay.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); mButtonPlay.setWidth(190); mButtonPlay.setHeight(50); mButtonPlay.setSortingLayerName("UI"); mBackground.setName("button"); }
override public void render() { base.render(); // MOSTRAR TODA EL AREA DEL DIBUJO. mRect.setXY(getX(), getY()); mRect.setScaleX(WIDTH); mRect.setScaleY(HEIGHT); mRect.update(); mRect.render(); // Bounding box. mRect2.setXY(getX() + X_OFFSET_BOUNDING_BOX, getY() + Y_OFFSET_BOUNDING_BOX); mRect2.setScaleX(WIDTH - (X_OFFSET_BOUNDING_BOX * 2)); mRect2.setScaleY(HEIGHT - Y_OFFSET_BOUNDING_BOX); mRect2.update(); mRect2.render(); }
public CMenuState() { CGame.inst().setImage("Sprites/Menu"); CGame.inst().getBakcground().setX(0); CGame.inst().getBakcground().setY(0); storyBtn = new CSprite(); storyBtn.setImage(Resources.Load <Sprite>("Sprites/Buttons/Button_Story_Mode")); storyBtn.setXY(200, 732); storyBtn.setSortingLayer("Icons"); endlessBtn = new CSprite(); endlessBtn.setImage(Resources.Load <Sprite>("Sprites/Buttons/Button_Endless")); endlessBtn.setXY(200, 878); endlessBtn.setSortingLayer("Icons"); exit = new CSprite(); exit.setImage(Resources.Load <Sprite>("Sprites/Buttons/Button_Exit")); exit.setXY(200, 1020); exit.setSortingLayer("Icons"); creditsBtn = new CSprite(); creditsBtn.setImage(Resources.Load <Sprite>("Sprites/Buttons/Credits_button")); creditsBtn.setXY(650, 1220); creditsBtn.setSortingLayer("Icons"); }
override public void update() { base.update(); //CSpriteManager.update(); CMouse.update(); if (current_state == STATE_PAUSE) { if (nextScreenClick()) { screenDim.setImage(null); backMenuBttn.setImage(null); btnNextScreen.setImage(null); current_state = STATE_PLAYING; } if (backToMenuClick()) { SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); return; } return; } mBoard.update(); monster.update(); building.update(); screenDim.update(); mTimer.update(); optionsBttn.update(); skills.update(); backMenuBttn.update(); tryAgainBttn.update(); btnNextScreen.update(); timeLeft.setText("TIME: " + (int)(CurrentStageData.currentTimer.getTimeLeft())); timeLeft.update(); scoreText.setText("SCORE: " + (CurrentStageData.score * 10)); scoreText.update(); switch (current_state) { case STATE_PLAYING: if (optionsClick()) { current_state = STATE_PAUSE; backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton")); backMenuBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); btnNextScreen.setImage(Resources.Load <Sprite>("Sprites/Buttons/Button_Continue")); btnNextScreen.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2 + 150); return; } if (mBoard.current_state == 0) { if (CurrentStageData.currentKaiju.scale >= 100) { current_state = STATE_WIN; SoundList.instance.stopMusic(); monster.setState(4); building.setState(1); } else { screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); current_state = STATE_LOSE; backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton")); backMenuBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); tryAgainBttn.setImage(Resources.Load <Sprite>("Sprites/tryAgainButton")); tryAgainBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2 + 100); monster.setState(2); } } break; case STATE_WIN: CGameConstants.HIGH_SCORE = CurrentStageData.score; //System.IO.File.WriteAllText("score.txt", CurrentStageData.score.ToString()); tryAgainInfo.TargetScore = CurrentStageData.score; if (!building.building.isEnded()) { CurrentStageData.cameraShake(); } else { screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton")); backMenuBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); tryAgainBttn.setImage(Resources.Load <Sprite>("Sprites/tryAgainButton")); tryAgainBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2 + 100); if (backToMenuClick()) { CurrentStageData.clearData(); SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); return; } if (tryAgainClick()) { CurrentStageData.clearData(); CGame.inst().setState(new CSurvivalState(tryAgainInfo)); return; } if (Camera.main.transform.position.x > 360) { Camera.main.transform.Translate(new Vector3(-15, 0, 0)); } if (Camera.main.transform.position.x < 360) { Camera.main.transform.Translate(new Vector3(15, 0, 0)); } } break; case STATE_LOSE: if (backToMenuClick()) { CurrentStageData.clearData(); SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); return; } if (tryAgainClick()) { CurrentStageData.clearData(); CGame.inst().setState(new CSurvivalState(tryAgainInfo)); return; } break; } }
override public void update() { base.update(); //CSpriteManager.update(); CMouse.update(); if (current_state == STATE_PAUSE) { if (nextScreenClick()) { screenDim.setImage(null); backMenuBttn.setImage(null); btnNextScreen.setImage(null); current_state = STATE_PLAYING; } if (backToMenuClick()) { SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); return; } return; } mBoard.update(); monster.update(); building.update(); screenDim.update(); mText.setText("Moves: " + mBoard.getMovementsLeft().ToString()); mText.update(); btnNextScreen.update(); optionsBttn.update(); skills.update(); backMenuBttn.update(); tryAgainBttn.update(); switch (current_state) { case STATE_PLAYING: if (optionsClick()) { current_state = STATE_PAUSE; backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton")); backMenuBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); btnNextScreen.setImage(Resources.Load <Sprite>("Sprites/Buttons/Button_Continue")); btnNextScreen.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2 + 150); return; } if (mBoard.current_state == 0) { if (CurrentStageData.currentKaiju.scale >= 100) { current_state = STATE_WIN; SoundList.instance.stopMusic(); monster.setState(4); building.setState(1); } else { screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); //nextScreen.setVisible(true); current_state = STATE_LOSE; backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton")); backMenuBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); tryAgainBttn.setImage(Resources.Load <Sprite>("Sprites/tryAgainButton")); tryAgainBttn.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2 + 150); monster.setState(2); } } break; case STATE_WIN: if (!building.building.isEnded()) { CurrentStageData.cameraShake(); } else { screenDim.setImage(Resources.Load <Sprite>("Sprites/screenShade")); screenDim.setX(0); screenDim.setY(0); btnNextScreen.setImage(Resources.Load <Sprite>("Sprites/Buttons/Button_Continue")); btnNextScreen.setXY(CGameConstants.SCREEN_WIDTH / 2, CGameConstants.SCREEN_HEIGHT / 2); if (nextScreenClick()) { CurrentStageData.clearData(); if (CurrentStageData.currentStage >= LevelsInfo.getLevelsAmount()) { SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); } else { CGame.inst().setState(new CLevelState(CurrentStageData.currentStage + 1)); } } if (Camera.main.transform.position.x > 360) { Camera.main.transform.Translate(new Vector3(-15, 0, 0)); } if (Camera.main.transform.position.x < 360) { Camera.main.transform.Translate(new Vector3(15, 0, 0)); } } break; case STATE_LOSE: if (backToMenuClick()) { backMenuBttn.setImage(Resources.Load <Sprite>("Sprites/BackMenuButton_P")); current_state = GO_BACKMENU; return; } if (tryAgainClick()) { tryAgainBttn.setImage(Resources.Load <Sprite>("Sprites/tryAgainButton_P")); current_state = GO_TRYAGAIN; return; } break; case GO_BACKMENU: CurrentStageData.clearData(); SoundList.instance.stopMusic(); SoundList.instance.playMenuMusic(); CGame.inst().setState(new CMenuState()); return; case GO_TRYAGAIN: CurrentStageData.clearData(); CGame.inst().setState(new CLevelState(CurrentStageData.currentStage)); return; } }