Пример #1
0
    public bool optionsClick()
    {
        bool clicked = false;

        if (CMouse.firstPress())
        {
            float button1MinX = optionsBttn.getX() - optionsBttn.getWidth() / 2;
            float button1MaxX = optionsBttn.getX() + optionsBttn.getWidth() / 2;
            float button1MinY = optionsBttn.getY() - optionsBttn.getHeight() / 2;
            float button1MaxY = optionsBttn.getY() + optionsBttn.getHeight() / 2;
            float mouseX      = CMouse.getPos().x;
            float mouseY      = CMouse.getPos().y;
            if (mouseX >= button1MinX && mouseX <= button1MaxX && mouseY >= button1MinY && mouseY <= button1MaxY)
            {
                clicked = true;
            }
        }

        return(clicked);
    }
Пример #2
0
    public bool nextScreenClick()
    {
        bool clicked = false;

        if (CMouse.firstPress())
        {
            float button1MinX = btnNextScreen.getX() - btnNextScreen.getWidth() / 2;
            float button1MaxX = btnNextScreen.getX() + btnNextScreen.getWidth() / 2;
            float button1MinY = btnNextScreen.getY() - btnNextScreen.getHeight() / 2;
            float button1MaxY = btnNextScreen.getY() + btnNextScreen.getHeight() / 2;
            float mouseX      = CMouse.getPos().x;
            float mouseY      = CMouse.getPos().y;
            if (mouseX >= button1MinX && mouseX <= button1MaxX && mouseY >= button1MinY && mouseY <= button1MaxY)
            {
                clicked = true;
            }
        }

        return(clicked);
    }
Пример #3
0
    public bool exitClick()
    {
        bool clicked = false;

        if (CMouse.firstPress())
        {
            float button1MinX = exit.getX();
            float button1MaxX = exit.getX() + exit.getWidth();
            float button1MinY = exit.getY();
            float button1MaxY = exit.getY() + exit.getHeight();
            float mouseX      = CMouse.getPos().x;
            float mouseY      = CMouse.getPos().y;
            if (mouseX >= button1MinX && mouseX <= button1MaxX && mouseY >= button1MinY && mouseY <= button1MaxY)
            {
                clicked = true;
            }
        }

        return(clicked);
    }