void Start() { InputController = WorldMethods.GetInputController(); UIController = WorldMethods.GetUIController(); playerResourceManager = WorldMethods.GetPlayerResourceManager(); seasonManager = WorldMethods.GetSeasonManager(); waitPerTick = waitPerTickSpeedThree; //Set the game speed to default UIController.UIControllerSetup(); SetUpGame(); }
// Start is called before the first frame update public void SetUpSeasons() { gameController = WorldMethods.GetGameController(); uiController = WorldMethods.GetUIController(); winter = true; winterProgress = 40; winterDuration = 30; uiController.UpdateWinterBar(); }
// Start is called before the first frame update public void SetUpResources() { gameController = WorldMethods.GetGameController(); uiController = WorldMethods.GetUIController(); authority = startingAuthority; population = startingPopulation; food = startingFood; wood = startingWood; silver = startingSilver; uiController.UpdateResourceDisplay(); }