// Start is called before the first frame update void Start() { characterNeeds = character.GetComponent <CharacterNeeds>(); gameController = WorldMethods.GetGameController(); politicsManager = WorldMethods.GetPoliticsManager(); warningSign = transform.Find("WarningSign").gameObject; warningSign.SetActive(false); }
void Start() { gameController = WorldMethods.GetGameController(); characterSpeech = gameObject.GetComponent <CharacterSpeech>(); cursor = WorldMethods.GetCursor(); politicsManager = WorldMethods.GetPoliticsManager(); rb = gameObject.GetComponent <Rigidbody>(); interactionSounds = GameObject.Find("Main Camera").GetComponent <InteractionSounds>(); }
// Start is called before the first frame update void Awake() { gameController = WorldMethods.GetGameController(); inputController = WorldMethods.GetInputController(); unitManager = WorldMethods.GetUnitManager(); seasonManager = WorldMethods.GetSeasonManager(); //Reduce the speed to an appropriate level for the engine realUnitSpeed = unitSpeed * gameController.realUnitSpeedFactor; }
public void Lose() { gameDone = true; GameController gameController = WorldMethods.GetGameController(); gameController.gameFrozen = true; lost = true; failurePanel.SetActive(true); GameObject.Find("Main Camera").GetComponent <InteractionSounds>().PlayGasps(); }
// Start is called before the first frame update public void SetUpSeasons() { gameController = WorldMethods.GetGameController(); uiController = WorldMethods.GetUIController(); winter = true; winterProgress = 40; winterDuration = 30; uiController.UpdateWinterBar(); }
// Start is called before the first frame update public void SetUpResources() { gameController = WorldMethods.GetGameController(); uiController = WorldMethods.GetUIController(); authority = startingAuthority; population = startingPopulation; food = startingFood; wood = startingWood; silver = startingSilver; uiController.UpdateResourceDisplay(); }
void Start() { gameController = WorldMethods.GetGameController(); }
// Start is called before the first frame update void Start() { gameController = WorldMethods.GetGameController(); characterSprite = gameObject.transform.parent.Find("CharacterSprite").gameObject; }
public void StartOver() { SceneManager.LoadScene(0); WorldMethods.GetGameController().gameFrozen = false; }
void Start() { gameController = WorldMethods.GetGameController(); allCharacters = GameObject.FindGameObjectsWithTag("Character"); }
// Start is called before the first frame update void Start() { characterNeeds = character.GetComponent <CharacterNeeds>(); gameController = WorldMethods.GetGameController(); politicsManager = WorldMethods.GetPoliticsManager(); }