void Start() { InputController = WorldMethods.GetInputController(); UIController = WorldMethods.GetUIController(); playerResourceManager = WorldMethods.GetPlayerResourceManager(); seasonManager = WorldMethods.GetSeasonManager(); waitPerTick = waitPerTickSpeedThree; //Set the game speed to default UIController.UIControllerSetup(); SetUpGame(); }
public void UIControllerSetup() { GameController = GameObject.Find("GameController").GetComponent <GameController> (); inputController = GameObject.Find("InputController").GetComponent <InputController>(); playerResourceManager = WorldMethods.GetPlayerResourceManager(); pauseBoard = GameObject.Find("PauseBoard"); GameSpeedDisplay = GameObject.Find("GameSpeedDisplay").GetComponent <TextMeshProUGUI> (); DaysCounter = GameObject.Find("DaysCounter").GetComponent <TextMeshProUGUI>(); MonthsCounter = GameObject.Find("MonthsCounter").GetComponent <TextMeshProUGUI>(); YearsCounter = GameObject.Find("YearsCounter").GetComponent <TextMeshProUGUI>(); authorityNumber = GameObject.Find("AuthorityNumber").GetComponent <TextMeshProUGUI>(); populationNumber = GameObject.Find("PopulationNumber").GetComponent <TextMeshProUGUI>(); foodNumber = GameObject.Find("FoodNumber").GetComponent <TextMeshProUGUI>(); woodNumber = GameObject.Find("WoodNumber").GetComponent <TextMeshProUGUI>(); silverNumber = GameObject.Find("SilverNumber").GetComponent <TextMeshProUGUI>(); seasonManager = WorldMethods.GetSeasonManager(); RealDate = GameController.RealDate; }
// Start is called before the first frame update void Start() { unitManager = GameObject.Find("UnitManager").GetComponent <UnitManager>(); playerResourceManager = WorldMethods.GetPlayerResourceManager(); }
void Awake() { playerResourceManager = WorldMethods.GetPlayerResourceManager(); }