// Start is called before the first frame update void Awake() { gameController = WorldMethods.GetGameController(); inputController = WorldMethods.GetInputController(); unitManager = WorldMethods.GetUnitManager(); seasonManager = WorldMethods.GetSeasonManager(); //Reduce the speed to an appropriate level for the engine realUnitSpeed = unitSpeed * gameController.realUnitSpeedFactor; }
void Start() { InputController = WorldMethods.GetInputController(); UIController = WorldMethods.GetUIController(); playerResourceManager = WorldMethods.GetPlayerResourceManager(); seasonManager = WorldMethods.GetSeasonManager(); waitPerTick = waitPerTickSpeedThree; //Set the game speed to default UIController.UIControllerSetup(); SetUpGame(); }