Exemplo n.º 1
0
    // Start is called before the first frame update
    void Awake()
    {
        gameController  = WorldMethods.GetGameController();
        inputController = WorldMethods.GetInputController();
        unitManager     = WorldMethods.GetUnitManager();
        seasonManager   = WorldMethods.GetSeasonManager();

        //Reduce the speed to an appropriate level for the engine
        realUnitSpeed = unitSpeed * gameController.realUnitSpeedFactor;
    }
Exemplo n.º 2
0
    void Start()
    {
        InputController       = WorldMethods.GetInputController();
        UIController          = WorldMethods.GetUIController();
        playerResourceManager = WorldMethods.GetPlayerResourceManager();
        seasonManager         = WorldMethods.GetSeasonManager();
        waitPerTick           = waitPerTickSpeedThree; //Set the game speed to default
        UIController.UIControllerSetup();

        SetUpGame();
    }