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C# (CSharp) UnityEngine RenderTexture.INTERNAL_CALL_GenerateMips 예제들
프로그래밍 언어:
C# (CSharp)
네임스페이스/패키지 이름:
UnityEngine
클래스/타입:
RenderTexture
메소드/함수:
INTERNAL_CALL_GenerateMips
hotexamples.com에서의 예제들:
1
C# (CSharp) UnityEngine RenderTexture.INTERNAL_CALL_GenerateMips - 1개의 예제가 발견되었습니다
. 이것들은 오픈소스 프로젝트에서 추출된 C# (CSharp)의
UnityEngine.RenderTexture.INTERNAL_CALL_GenerateMips
에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
자주 사용되는 메소드들
보기
숨기기
Create(19)
DiscardContents(10)
GetTemporaryImpl(7)
GetCompatibleFormat(7)
Release(6)
GetNativeTexturePtr(5)
ResolveAntiAliasedSurface(5)
IsCreated(5)
GenerateMips(4)
Internal_Create(4)
GetNativeDepthBufferPtr(4)
SetGlobalShaderProperty(4)
Internal_CreateRenderTexture(4)
MarkRestoreExpected(3)
GetTexelOffset(3)
ConvertToEquirect(2)
Internal_GetTexelOffset(2)
Internal_SetSRGBReadWrite(2)
INTERNAL_CALL_Release(1)
ToTexture(1)
INTERNAL_CALL_SetRenderTextureDescriptor(1)
INTERNAL_CALL_GetDescriptor(1)
INTERNAL_CALL_MarkRestoreExpected(1)
INTERNAL_CALL_IsCreated(1)
INTERNAL_CALL_GetTemporary_Internal(1)
INTERNAL_CALL_GetNativeDepthBufferPtr(1)
INTERNAL_CALL_GenerateMips(1)
INTERNAL_CALL_DiscardContents(1)
INTERNAL_CALL_Create(1)
GetTemporary_Internal_Injected(1)
GetTemporary_Internal(1)
GetTemporary(1)
GetNativeTextureID(1)
GetInstanceID(1)
ToTexture2DNoise(1)
자주 사용되는 메소드들
Create (19)
DiscardContents (10)
GetTemporaryImpl (7)
GetCompatibleFormat (7)
Release (6)
GetNativeTexturePtr (5)
ResolveAntiAliasedSurface (5)
IsCreated (5)
GenerateMips (4)
Internal_Create (4)
자주 사용되는 메소드들
GetNativeDepthBufferPtr (4)
SetGlobalShaderProperty (4)
Internal_CreateRenderTexture (4)
MarkRestoreExpected (3)
GetTexelOffset (3)
ConvertToEquirect (2)
Internal_GetTexelOffset (2)
Internal_SetSRGBReadWrite (2)
INTERNAL_CALL_Release (1)
ToTexture (1)
INTERNAL_CALL_SetRenderTextureDescriptor (1)
INTERNAL_CALL_GetDescriptor (1)
INTERNAL_CALL_MarkRestoreExpected (1)
INTERNAL_CALL_IsCreated (1)
INTERNAL_CALL_GetTemporary_Internal (1)
INTERNAL_CALL_GetNativeDepthBufferPtr (1)
INTERNAL_CALL_GenerateMips (1)
INTERNAL_CALL_DiscardContents (1)
INTERNAL_CALL_Create (1)
GetTemporary_Internal_Injected (1)
자주 사용되는 메소드들
INTERNAL_CALL_SetRenderTextureDescriptor (1)
INTERNAL_CALL_GetDescriptor (1)
INTERNAL_CALL_MarkRestoreExpected (1)
INTERNAL_CALL_IsCreated (1)
INTERNAL_CALL_GetTemporary_Internal (1)
INTERNAL_CALL_GetNativeDepthBufferPtr (1)
INTERNAL_CALL_GenerateMips (1)
INTERNAL_CALL_DiscardContents (1)
INTERNAL_CALL_Create (1)
GetTemporary_Internal_Injected (1)
GetTemporary_Internal (1)
GetTemporary (1)
GetNativeTextureID (1)
GetInstanceID (1)
ToTexture2DNoise (1)
자주 사용되는 메소드들
GetTemporary_Internal (1)
GetTemporary (1)
GetNativeTextureID (1)
GetInstanceID (1)
ToTexture2DNoise (1)
INTERNAL_CALL_GenerateMips()
개인적인
메소드
private
INTERNAL_CALL_GenerateMips
(
RenderTexture
self
) :
void
self
RenderTexture
리턴
void
RenderTexture 1 문서
예제 #1
0
파일 보기
파일:
RenderTexture.cs
프로젝트:
zzrx79/UnityDecompiled
public void GenerateMips() { RenderTexture.INTERNAL_CALL_GenerateMips(this); }