예제 #1
0
 public static RenderTexture GetTemporary(int width, int height, int depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite)
 {
     return(RenderTexture.GetTemporaryImpl(width, height, depthBuffer, format, readWrite, 1, RenderTextureMemoryless.None, VRTextureUsage.None, false));
 }
예제 #2
0
 public static RenderTexture GetTemporary(int width, int height)
 {
     return(RenderTexture.GetTemporaryImpl(width, height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Default, 1, RenderTextureMemoryless.None, VRTextureUsage.None, false));
 }
예제 #3
0
 public static RenderTexture GetTemporary(int width, int height, int depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, RenderTextureMemoryless memorylessMode, VRTextureUsage vrUsage)
 {
     return(RenderTexture.GetTemporaryImpl(width, height, depthBuffer, format, readWrite, antiAliasing, memorylessMode, vrUsage, false));
 }
예제 #4
0
 public static RenderTexture GetTemporary(int width, int height, [UnityEngine.Internal.DefaultValue("0")] int depthBuffer, [UnityEngine.Internal.DefaultValue("RenderTextureFormat.Default")] RenderTextureFormat format, [UnityEngine.Internal.DefaultValue("RenderTextureReadWrite.Default")] RenderTextureReadWrite readWrite, [UnityEngine.Internal.DefaultValue("1")] int antiAliasing, [UnityEngine.Internal.DefaultValue("RenderTextureMemoryless.None")] RenderTextureMemoryless memorylessMode, [UnityEngine.Internal.DefaultValue("VRTextureUsage.None")] VRTextureUsage vrUsage, [UnityEngine.Internal.DefaultValue("false")] bool useDynamicScale)
 {
     return(RenderTexture.GetTemporaryImpl(width, height, depthBuffer, format, readWrite, antiAliasing, memorylessMode, vrUsage, useDynamicScale));
 }
예제 #5
0
 public static RenderTexture GetTemporary(int width, int height, int depthBuffer)
 {
     return(RenderTexture.GetTemporaryImpl(width, height, depthBuffer, RenderTexture.GetCompatibleFormat(RenderTextureFormat.Default, RenderTextureReadWrite.Default), 1, RenderTextureMemoryless.None, VRTextureUsage.None, false));
 }
예제 #6
0
 public static RenderTexture GetTemporary(int width, int height, int depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing)
 {
     return(RenderTexture.GetTemporaryImpl(width, height, depthBuffer, RenderTexture.GetCompatibleFormat(format, readWrite), antiAliasing, RenderTextureMemoryless.None, VRTextureUsage.None, false));
 }
예제 #7
0
 public static RenderTexture GetTemporary(int width, int height, int depthBuffer, GraphicsFormat format, int antiAliasing)
 {
     return(RenderTexture.GetTemporaryImpl(width, height, depthBuffer, format, antiAliasing, RenderTextureMemoryless.None, VRTextureUsage.None, false));
 }