static public int ResolveAntiAliasedSurface(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.RenderTexture self = (UnityEngine.RenderTexture)checkSelf(l); self.ResolveAntiAliasedSurface(); pushValue(l, true); return(1); } else if (argc == 2) { UnityEngine.RenderTexture self = (UnityEngine.RenderTexture)checkSelf(l); UnityEngine.RenderTexture a1; checkType(l, 2, out a1); self.ResolveAntiAliasedSurface(a1); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function ResolveAntiAliasedSurface to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int ResolveAntiAliasedSurface(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 1); obj.ResolveAntiAliasedSurface(); return(0); } else if (count == 2) { UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 1); UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 2); obj.ResolveAntiAliasedSurface(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.ResolveAntiAliasedSurface")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ResolveAntiAliasedSurface(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1); obj.ResolveAntiAliasedSurface(); return 0; } else if (count == 2) { UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1); UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 2); obj.ResolveAntiAliasedSurface(arg0); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.ResolveAntiAliasedSurface"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int QPYX_ResolveAntiAliasedSurface_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 1) { UnityEngine.RenderTexture QPYX_obj_YXQP = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L_YXQP, 1); QPYX_obj_YXQP.ResolveAntiAliasedSurface(); return(0); } else if (QPYX_count_YXQP == 2) { UnityEngine.RenderTexture QPYX_obj_YXQP = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L_YXQP, 1); UnityEngine.RenderTexture QPYX_arg0_YXQP = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L_YXQP, 2); QPYX_obj_YXQP.ResolveAntiAliasedSurface(QPYX_arg0_YXQP); return(0); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.RenderTexture.ResolveAntiAliasedSurface")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static public int ResolveAntiAliasedSurface(IntPtr l) { try { UnityEngine.RenderTexture self = (UnityEngine.RenderTexture)checkSelf(l); self.ResolveAntiAliasedSurface(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }