예제 #1
0
 static public int ResolveAntiAliasedSurface(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.RenderTexture self = (UnityEngine.RenderTexture)checkSelf(l);
             self.ResolveAntiAliasedSurface();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 2)
         {
             UnityEngine.RenderTexture self = (UnityEngine.RenderTexture)checkSelf(l);
             UnityEngine.RenderTexture a1;
             checkType(l, 2, out a1);
             self.ResolveAntiAliasedSurface(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function ResolveAntiAliasedSurface to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    static int ResolveAntiAliasedSurface(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 1);
                obj.ResolveAntiAliasedSurface();
                return(0);
            }
            else if (count == 2)
            {
                UnityEngine.RenderTexture obj  = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 1);
                UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 2);
                obj.ResolveAntiAliasedSurface(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.ResolveAntiAliasedSurface"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
	static int ResolveAntiAliasedSurface(IntPtr L)
	{
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.RenderTexture.Register");
#endif
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 1)
			{
				UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
				obj.ResolveAntiAliasedSurface();
				return 0;
			}
			else if (count == 2)
			{
				UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
				UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 2);
				obj.ResolveAntiAliasedSurface(arg0);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.ResolveAntiAliasedSurface");
			}
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}
예제 #4
0
 static int QPYX_ResolveAntiAliasedSurface_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 1)
         {
             UnityEngine.RenderTexture QPYX_obj_YXQP = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L_YXQP, 1);
             QPYX_obj_YXQP.ResolveAntiAliasedSurface();
             return(0);
         }
         else if (QPYX_count_YXQP == 2)
         {
             UnityEngine.RenderTexture QPYX_obj_YXQP  = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L_YXQP, 1);
             UnityEngine.RenderTexture QPYX_arg0_YXQP = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L_YXQP, 2);
             QPYX_obj_YXQP.ResolveAntiAliasedSurface(QPYX_arg0_YXQP);
             return(0);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.RenderTexture.ResolveAntiAliasedSurface"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static public int ResolveAntiAliasedSurface(IntPtr l)
 {
     try {
         UnityEngine.RenderTexture self = (UnityEngine.RenderTexture)checkSelf(l);
         self.ResolveAntiAliasedSurface();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }