static int ConvertToEquirect(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.RenderTexture obj  = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 1);
                UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 2);
                obj.ConvertToEquirect(arg0);
                return(0);
            }
            else if (count == 3)
            {
                UnityEngine.RenderTexture obj  = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 1);
                UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject <UnityEngine.RenderTexture>(L, 2);
                UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
                obj.ConvertToEquirect(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.ConvertToEquirect"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static public int ConvertToEquirect(IntPtr l)
 {
     try {
         UnityEngine.RenderTexture self = (UnityEngine.RenderTexture)checkSelf(l);
         UnityEngine.RenderTexture a1;
         checkType(l, 2, out a1);
         UnityEngine.Camera.MonoOrStereoscopicEye a2;
         checkEnum(l, 3, out a2);
         self.ConvertToEquirect(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }