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C# (CSharp) UnityEngine RenderTexture.INTERNAL_CALL_GenerateMipsの例
プログラミング言語:
C# (CSharp)
名前空間/パッケージ名:
UnityEngine
クラス/型:
RenderTexture
メソッド/関数:
INTERNAL_CALL_GenerateMips
hotexamples.comのコード掲載数:
1
C# (CSharp) UnityEngine RenderTexture.INTERNAL_CALL_GenerateMips - 1件のコード例が見つかりました
。すべてオープンソースプロジェクトから抽出されたC# (CSharp)の
UnityEngine.RenderTexture.INTERNAL_CALL_GenerateMips
の実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示されるようになります。
よく使われるメソッド
表示
非表示
Create(19)
DiscardContents(10)
GetTemporaryImpl(7)
GetCompatibleFormat(7)
Release(6)
GetNativeTexturePtr(5)
ResolveAntiAliasedSurface(5)
IsCreated(5)
GenerateMips(4)
Internal_Create(4)
GetNativeDepthBufferPtr(4)
SetGlobalShaderProperty(4)
Internal_CreateRenderTexture(4)
MarkRestoreExpected(3)
GetTexelOffset(3)
ConvertToEquirect(2)
Internal_GetTexelOffset(2)
Internal_SetSRGBReadWrite(2)
INTERNAL_CALL_Release(1)
ToTexture(1)
INTERNAL_CALL_SetRenderTextureDescriptor(1)
INTERNAL_CALL_GetDescriptor(1)
INTERNAL_CALL_MarkRestoreExpected(1)
INTERNAL_CALL_IsCreated(1)
INTERNAL_CALL_GetTemporary_Internal(1)
INTERNAL_CALL_GetNativeDepthBufferPtr(1)
INTERNAL_CALL_GenerateMips(1)
INTERNAL_CALL_DiscardContents(1)
INTERNAL_CALL_Create(1)
GetTemporary_Internal_Injected(1)
GetTemporary_Internal(1)
GetTemporary(1)
GetNativeTextureID(1)
GetInstanceID(1)
ToTexture2DNoise(1)
よく使われるメソッド
Create (19)
DiscardContents (10)
GetTemporaryImpl (7)
GetCompatibleFormat (7)
Release (6)
GetNativeTexturePtr (5)
ResolveAntiAliasedSurface (5)
IsCreated (5)
GenerateMips (4)
Internal_Create (4)
よく使われるメソッド
GetNativeDepthBufferPtr (4)
SetGlobalShaderProperty (4)
Internal_CreateRenderTexture (4)
MarkRestoreExpected (3)
GetTexelOffset (3)
ConvertToEquirect (2)
Internal_GetTexelOffset (2)
Internal_SetSRGBReadWrite (2)
INTERNAL_CALL_Release (1)
ToTexture (1)
INTERNAL_CALL_SetRenderTextureDescriptor (1)
INTERNAL_CALL_GetDescriptor (1)
INTERNAL_CALL_MarkRestoreExpected (1)
INTERNAL_CALL_IsCreated (1)
INTERNAL_CALL_GetTemporary_Internal (1)
INTERNAL_CALL_GetNativeDepthBufferPtr (1)
INTERNAL_CALL_GenerateMips (1)
INTERNAL_CALL_DiscardContents (1)
INTERNAL_CALL_Create (1)
GetTemporary_Internal_Injected (1)
よく使われるメソッド
INTERNAL_CALL_SetRenderTextureDescriptor (1)
INTERNAL_CALL_GetDescriptor (1)
INTERNAL_CALL_MarkRestoreExpected (1)
INTERNAL_CALL_IsCreated (1)
INTERNAL_CALL_GetTemporary_Internal (1)
INTERNAL_CALL_GetNativeDepthBufferPtr (1)
INTERNAL_CALL_GenerateMips (1)
INTERNAL_CALL_DiscardContents (1)
INTERNAL_CALL_Create (1)
GetTemporary_Internal_Injected (1)
GetTemporary_Internal (1)
GetTemporary (1)
GetNativeTextureID (1)
GetInstanceID (1)
ToTexture2DNoise (1)
よく使われるメソッド
GetTemporary_Internal (1)
GetTemporary (1)
GetNativeTextureID (1)
GetInstanceID (1)
ToTexture2DNoise (1)
INTERNAL_CALL_GenerateMips()
private
method
private
INTERNAL_CALL_GenerateMips
(
RenderTexture
self
) :
void
self
RenderTexture
return
void
RenderTexture Class Documentation
コード例 #1
0
ファイルを表示
ファイル:
RenderTexture.cs
プロジェクト:
zzrx79/UnityDecompiled
public void GenerateMips() { RenderTexture.INTERNAL_CALL_GenerateMips(this); }