static public int SetMatrixArray(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int), typeof(UnityEngine.Matrix4x4[]))) { UnityEngine.Material self = (UnityEngine.Material)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Matrix4x4[] a2; checkArray(l, 3, out a2); self.SetMatrixArray(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.Matrix4x4[]))) { UnityEngine.Material self = (UnityEngine.Material)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.Matrix4x4[] a2; checkArray(l, 3, out a2); self.SetMatrixArray(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int SetMatrixArray(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <int, UnityEngine.Matrix4x4[]>(L, 2)) { UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray <UnityEngine.Matrix4x4>(L, 3); obj.SetMatrixArray(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, UnityEngine.Matrix4x4[]>(L, 2)) { UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray <UnityEngine.Matrix4x4>(L, 3); obj.SetMatrixArray(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Material.SetMatrixArray")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }