public Vector2 GetTextureScale(string propertyName) { Vector4 vector; Material.Internal_GetTextureScaleAndOffset(this, propertyName, out vector); return(new Vector2(vector.x, vector.y)); }
/// <summary> /// <para>Gets the placement scale of texture propertyName.</para> /// </summary> /// <param name="propertyName"></param> public Vector2 GetTextureScale(string propertyName) { Vector4 output; Material.Internal_GetTextureScaleAndOffset(this, propertyName, out output); return(new Vector2(output.x, output.y)); }