static public int IsValid(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l);
         var ret = self.IsValid();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int IsValid(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Experimental.Director.Playable obj = (UnityEngine.Experimental.Director.Playable)ToLua.CheckObject(L, 1, typeof(UnityEngine.Experimental.Director.Playable));
         bool o = obj.IsValid();
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #3
0
 internal static bool IsValid(Playable playable)
 {
     return(playable.IsValid());
 }
예제 #4
0
 internal static bool IsValid(Playable playable)
 {
     return playable.IsValid();
 }
예제 #5
0
 internal static bool IsValid(Playable playable) =>
 playable.IsValid();