static public int IsValid(IntPtr l) { try { UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l); var ret = self.IsValid(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int IsValid(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Experimental.Director.Playable obj = (UnityEngine.Experimental.Director.Playable)ToLua.CheckObject(L, 1, typeof(UnityEngine.Experimental.Director.Playable)); bool o = obj.IsValid(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
internal static bool IsValid(Playable playable) { return(playable.IsValid()); }
internal static bool IsValid(Playable playable) { return playable.IsValid(); }
internal static bool IsValid(Playable playable) => playable.IsValid();