internal static bool Equals(Playable isAPlayable, object mightBeAnythingOrNull) { return((mightBeAnythingOrNull != null) && isAPlayable.Equals(mightBeAnythingOrNull)); }
internal static bool Equals(Playable isAPlayable, object mightBeAnythingOrNull) { return ((mightBeAnythingOrNull != null) && isAPlayable.Equals(mightBeAnythingOrNull)); }