GetInput() 개인적인 메소드

private GetInput ( int inputPort ) : Playable
inputPort int
리턴 Playable
 static public int GetInput(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetInput(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #2
0
 internal static Playable GetInputValidated(Playable playable, int inputPort, System.Type typeofPlayable)
 {
     return(playable.GetInput(inputPort));
 }
예제 #3
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 internal static Playable GetInputValidated(Playable playable, int inputPort, Type typeofPlayable)
 {
     return playable.GetInput(inputPort);
 }
예제 #4
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 internal static Playable GetInputValidated(Playable playable, int inputPort, Type typeofPlayable) =>
 playable.GetInput(inputPort);