static public int GetInput(IntPtr l) { try { UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetInput(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
internal static Playable GetInputValidated(Playable playable, int inputPort, System.Type typeofPlayable) { return(playable.GetInput(inputPort)); }
internal static Playable GetInputValidated(Playable playable, int inputPort, Type typeofPlayable) { return playable.GetInput(inputPort); }
internal static Playable GetInputValidated(Playable playable, int inputPort, Type typeofPlayable) => playable.GetInput(inputPort);