static public int GetOutputs(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l); var ret = self.GetOutputs(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l); System.Collections.Generic.List <UnityEngine.Experimental.Director.Playable> a1; checkType(l, 2, out a1); self.GetOutputs(a1); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }