/* * private static string[] kShaderLevels = new string[] * { * "Fixed function", * "SM1.x", * "SM2.0", * "SM3.0", * "SM4.0", * "SM5.0" * }; */ private static string GetPropertyType(Shader s, int index) { ShaderUtil.ShaderPropertyType propertyType = ShaderUtil.GetPropertyType(s, index); if (propertyType == ShaderUtil.ShaderPropertyType.TexEnv) { return(ShaderForgeInspector.kTextureTypes[(int)ShaderUtil.GetTexDim(s, index)]); } return(ShaderForgeInspector.kPropertyTypes[(int)propertyType]); }
private static string GetPropertyType(Shader s, int index) { ShaderUtil.ShaderPropertyType type = ShaderUtil.GetPropertyType(s, index); if (type == ShaderUtil.ShaderPropertyType.TexEnv) { return(kTextureTypes[(int)ShaderUtil.GetTexDim(s, index)]); } return(kPropertyTypes[(int)type]); }
protected override void InitializeExtraDataInstance(Object extraTarget, int targetIndex) { var data = (ShaderProperties)extraTarget; data.CleanUp(); var importer = targets[targetIndex] as ShaderImporter; if (importer == null) { return; } var shader = importer.GetShader(); if (shader == null) { return; } var propertyCount = ShaderUtil.GetPropertyCount(shader); for (var i = 0; i < propertyCount; i++) { if (ShaderUtil.GetPropertyType(shader, i) != ShaderUtil.ShaderPropertyType.TexEnv) { continue; } var propertyName = ShaderUtil.GetPropertyName(shader, i); var displayName = ShaderUtil.GetPropertyDescription(shader, i); // might be empty var modifiable = !ShaderUtil.IsShaderPropertyNonModifiableTexureProperty(shader, i); Texture tex; if (!modifiable) { tex = importer.GetNonModifiableTexture(propertyName); } else { tex = importer.GetDefaultTexture(propertyName); } var temp = new TextureProp { propertyName = propertyName, texture = tex, dimension = ShaderUtil.GetTexDim(shader, i), displayName = displayName, modifiable = modifiable }; data.m_Properties.Add(temp); } }
protected override void ResetValues() { base.ResetValues(); m_Properties.Clear(); var importer = target as ShaderImporter; if (importer == null) { return; } var shader = importer.GetShader(); if (shader == null) { return; } var propertyCount = ShaderUtil.GetPropertyCount(shader); for (var i = 0; i < propertyCount; i++) { if (ShaderUtil.GetPropertyType(shader, i) != ShaderUtil.ShaderPropertyType.TexEnv) { continue; } var propertyName = ShaderUtil.GetPropertyName(shader, i); var displayName = ShaderUtil.GetPropertyDescription(shader, i); // might be empty var modifiable = !ShaderUtil.IsShaderPropertyNonModifiableTexureProperty(shader, i); Texture tex; if (!modifiable) { tex = importer.GetNonModifiableTexture(propertyName); } else { tex = importer.GetDefaultTexture(propertyName); } var temp = new TextureProp { propertyName = propertyName, texture = tex, dimension = ShaderUtil.GetTexDim(shader, i), displayName = displayName, modifiable = modifiable }; m_Properties.Add(temp); } }
/* * private static string[] kShaderLevels = new string[] * { * "Fixed function", * "SM1.x", * "SM2.0", * "SM3.0", * "SM4.0", * "SM5.0" * }; */ private static string GetPropertyType(Shader s, int index) { #pragma warning disable CS0436 // Type conflicts with imported type ShaderUtil.ShaderPropertyType propertyType = ShaderUtil.GetPropertyType(s, index); if (propertyType == ShaderUtil.ShaderPropertyType.TexEnv) { return(ShaderForgeInspector.kTextureTypes[(int)ShaderUtil.GetTexDim(s, index)]); } #pragma warning restore CS0436 // Type conflicts with imported type return(ShaderForgeInspector.kPropertyTypes[(int)propertyType]); }
private static string GetPropertyType(Shader s, int index) { ShaderUtil.ShaderPropertyType propertyType = ShaderUtil.GetPropertyType(s, index); string result; if (propertyType == ShaderUtil.ShaderPropertyType.TexEnv) { result = ShaderInspector.kTextureTypes[(int)ShaderUtil.GetTexDim(s, index)]; } else { result = ShaderInspector.kPropertyTypes[(int)propertyType]; } return(result); }
protected override void ResetValues() { base.ResetValues(); this.m_Properties.Clear(); ShaderImporter shaderImporter = base.target as ShaderImporter; if (!(shaderImporter == null)) { Shader shader = shaderImporter.GetShader(); if (!(shader == null)) { int propertyCount = ShaderUtil.GetPropertyCount(shader); for (int i = 0; i < propertyCount; i++) { if (ShaderUtil.GetPropertyType(shader, i) == ShaderUtil.ShaderPropertyType.TexEnv) { string propertyName = ShaderUtil.GetPropertyName(shader, i); string propertyDescription = ShaderUtil.GetPropertyDescription(shader, i); bool flag = !ShaderUtil.IsShaderPropertyNonModifiableTexureProperty(shader, i); Texture texture; if (!flag) { texture = shaderImporter.GetNonModifiableTexture(propertyName); } else { texture = shaderImporter.GetDefaultTexture(propertyName); } ShaderImporterInspector.TextureProp item = new ShaderImporterInspector.TextureProp { propertyName = propertyName, texture = texture, dimension = ShaderUtil.GetTexDim(shader, i), displayName = propertyDescription, modifiable = flag }; this.m_Properties.Add(item); } } } } }