internal static void ApplyDottedWireMaterial([DefaultValue("UnityEngine.Rendering.CompareFunction.Always")] CompareFunction zTest) { Material handleDottedWireMaterial = HandleUtility.handleDottedWireMaterial; handleDottedWireMaterial.SetInt("_HandleZTest", (int)zTest); handleDottedWireMaterial.SetPass(0); int textureIndex = (!Camera.current) ? HandleUtility.s_HandleDottedWireTextureIndex2D : HandleUtility.s_HandleDottedWireTextureIndex; HandleUtility.Internal_SetHandleWireTextureIndex(textureIndex); }
internal static void ApplyDottedWireMaterial() { Material handleDottedWireMaterial = HandleUtility.handleDottedWireMaterial; handleDottedWireMaterial.SetPass(0); int textureIndex = (!Camera.current) ? HandleUtility.s_HandleDottedWireTextureIndex2D : HandleUtility.s_HandleDottedWireTextureIndex; HandleUtility.Internal_SetHandleWireTextureIndex(textureIndex); }
internal static void ApplyDottedWireMaterial() { HandleUtility.handleDottedWireMaterial.SetPass(0); HandleUtility.Internal_SetHandleWireTextureIndex(!(bool)((Object)Camera.current) ? HandleUtility.s_HandleDottedWireTextureIndex2D : HandleUtility.s_HandleDottedWireTextureIndex); }