INTERNAL_CALL_GetAnimatedObject() 개인적인 메소드

private INTERNAL_CALL_GetAnimatedObject ( GameObject root, EditorCurveBinding &binding ) : Object
root UnityEngine.GameObject
binding EditorCurveBinding
리턴 Object
예제 #1
0
 public static UnityEngine.Object GetAnimatedObject(GameObject root, EditorCurveBinding binding)
 {
     return(AnimationUtility.INTERNAL_CALL_GetAnimatedObject(root, ref binding));
 }